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Arcade machines! Here's information about jumper settings, switch settings, and various other useful pieces of information


* 1942.PIN 1942 pinouts from gopstein@bms.com (Rich Gopstein) Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter -
* AQUARIUS.LST Mattell Aquarius x Manufacturer Number Name Mattell Advanced Dungeons and Dragons Mattell Astrosmash Mattell CS Burgertime Mattell
* ARCADIA.LST Emerson Arcadia 2001 x Manufacturer Number Name Emerson Alien Invaders Emerson American Football Emerson Baseball Emerson
* ARC_CHE2.TXT Subject: The Definitive Arcade Games Cheat Sheet Info Date: Fri, 4 Dec 1992 17:06:55 GMT The definitive arcade video game cheat sheet. Last update: 01 Dec 1992. This list was started
* AROID.PIN Asteroids Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 CO
* AROIDDEL.PIN Asteroids Deluxe Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUD
* AROIDS.SW Typed in by Doug Jefferys (dougj@sco.com) Asteroids settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP 87654321 -------- XXXXXX11 English XXXXXX10 German XXXXXX01
* AROIDSD.SW Typed in by Doug Jefferys (dougj@sco.com) Asteroids Deluxe settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (R5) 87654321 -------- XXXXXX11 English $ XXXXXX10 G
* AT2600.LST Atari 2600 Manufacturer Number St Name (unknown) Brick Kick (unknown) Clown Down Town (unknown) Criminal Pursuit (unknown) TP-605
* AT5200.LST Atari 5200 x Manufacturer Number Name Activision Beamrider xP Activision Decathlon x Activision Dreadnought Factor Activision
* AT7800.LST Atari 7800 x Manufacturer Number Name xI Absolute AP-044 F-18 Hornet xI Absolute AM-039 Kung Fu Master xI Absolute AV-045 Pete Rose Baseball xI Absolut
* AT800.LST Atari 400/800 x Manufacturer Number Name (unknown) Alien Ambush (unknown) Bumper Bash (unknown) Math Encounter Activision
* ATARIXYH.INT Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Date: Thu, 13 May 1993 15:14:41 GMT Keywords: Atari color XY vector moni
* ATARI_XY.TXT Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Date: Thu, 13 May 1993 15:14:41 GMT Keywords: Atari color XY vector moni
* ATLYNX.LST Atari Lynx x Manufacturer Number Name xI Atari A.P.B. Atari CS Aliens v. Predator Atari Awesome Golf Atari
* BADDUDES.SW Dip switch settings for Bad Dudes vs DragonNinja Typed up by Graham Bisset (graham@uki.sinet.slb.com) 10/3/94 Dip Switch 1 Number 1 OFF ON OFF ON Coin/Credit 2 OFF OFF ON ON Right Sel
* BAGMAN.PIN /---------------\ | B A G M A N | \---------------/ submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board A GND 1 GND B GND 2
* BALLY.LST Bally Astrocade x Manufacturer Number Name xI Astrocade 5001 Amazing Maze / Tic-Tac-Toe Astrocade 6001 Arcade Astrocade 5005 Artillery Duel xI Astroca
* BALLY.TXT Subject: Bally/Stern Jumper Document Revised. Keywords: bally stern technical archive Date: 26 Jan 93 05:48:15 GMT FYI: For all those interested. Here is an updated and revised copy o
* BANKPANC.SW BANK PANIC DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCHES_______
* BARTHOW.TXT THE SIMPSONS: BART'S HOUSE OF WEIRDNESS DOCS by Konami -+- -+- -+- -+- -+- A LOOK AT 'BART'S HOUSE OF WEIRDNESS' by Dr. Marvin Monroe When I was asked if I would be interested in writ
* BBOBBLE.SW I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen
* BB_44.PIN Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Comp
* BB_56.PIN Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his p
* BOSCON.PIN BOSCONIAN PINOUTS Similar to Galaga and Mappy. PARTS SIDE | SOLDER SIDE LOGIC GND | A | 1 | LOGIC GND SPKR | B | 2 | SPKR (Not sure of polarity) --- | C | 3 | COIN METER --- | D | 4 |
* BOSCON.SW | BOSCONIAN | | Option Switch Settings | |-----------------------------------------
* BUBBLES.PIN Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Williams Bubbles This has four boards ... CPU/Video, ROM, Interface, Sound. CPU/Video IJ3 : Monitor Control 7 : N/C 6 : Horiz. S
* BUBBUPGD.TXT | UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE | COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys
* BWIDOW.PIN Pinouts for 'Black Widow' (Atari, 1983) P20: 44-pin edge connector component side solder side GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R
* BZONE.SW Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 co
* BZ_NVRAM.TXT Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Cliv
* C64.LST Commodore C-64 x Manufacturer Number Name x Activision H.E.R.O. xI Activision Pastfinder x Activision Space Shuttle xI Activision
* CAPCOM.PIN Capcom pinouts from ant@palm.cray.com (Tony Jones) Capcom pcb (56pin), not Jamma gnd A 1 gnd gnd B 2 gnd +5v C 3 +5v +5v D 4 +5v Green E 5 Red Sync F 6 Blue gnd H 7 gnd -key- J 8 -key
* CARTS.LST The Classic Games Cartridge List Server Last Updated 03/16/94 The following is a list of cartridge list files available via mailserver. These files represent lists of cartridges known
* CCLIMBER.PIN From: IN'petro@silver.ucs.indiana.edu' '!! Bad Dog !!' Game: Crazy Climber (Upright) 44 Pin Wiring List | Left Stick - UP | 1 | 2 | Left Stick - DOWN Left Stick - LEFT |
* CCLIMBER.SW Crazy Climber - DIPswitch settings: SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 3 Climbers OFF OFF 4 Climbers ON OFF 5 Climbers OFF
* CENTIPED.SW CENTIPEDE --------- Typed in by Dave Fish (dfish@nyx.cs.du.edu) Centipede settings (from Document TM-182 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (
* DIGDUG.PIN DIG DUG Typed in by : Rick Schieve This is Dig Dug made easy. No fooling around with all the extra +5 VDC return lines and other baloney done with the audio/regulator b
* DIGDUG.SW From: IO91461@maine.maine.edu (Tom Nezwek) DigDug Dip Switch Settings SWITCH BANK #1 My Defaults: SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 SW #1 SW #2 SW #3 (Right Coin Door) ----- -----
* DKONG.PIN Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4
* DKONG.SW Donkey Kong Dip Switch Settings SW A SW B ---- ---- OFF OFF 3 Jumpmen ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF
* DOOM.FAQ [Message 1 of 1 in thread 104 of 188] comp.sys.ibm.pc.games.action 'Official' DOOM FAQ v5.0 - Repost Date: 26 Dec 1993 06:19:47 GMT (99 screens) Note: For all you people looking for c
* DOOMCK.TXT DOOM Version 1.1 Cheat Keys Here they are! The first 'official' cheat keys confirmed by the id Software guys. All you need to do is type the following cheats WHILE you're in the game.
* DOOMKEY2.TXT DOOM CHEAT KEYS [12/18/93] Copies of various messages posted on CIS regarding hidden cheat keys in DOOM. Thanks to those who discovered and/or posted the information! This document co
* DRAGLAIR.FUN =-=-=-= The Realm Of The Rogues =-=-=-= (415) 941-1990 D R A G O N ' S L A I R --------------------------------------- --- COMPILED BY THE IRISH ROGUE --- ---------------
* E-SWAT.PIN 'SEGA Interface' This is for Sega's 'E-SWAT' game, from 1989. It is referred to in the book as the 'Sega Interface', so I would assume that it's their own standard. Why they don't jus
* ELEVTACT.SW ELEVATOR ACTION DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH A__
* FOODFITE.PIN Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game: Food Fight Note: an denotes an inverted line 44 Pin Wiring List: + 5 Return | A | 1 | + 5 return from regulator + 5 V Reg.
* FOOTBALL.PIN Atari's Football (C)1978, 2 player version. Keyed in by Corey Stup (cstup@coplex.com) November 15, 1993. Any other questions about this game, you can reach me at the above address. (I
* FREEGAME.TXT ...................................... . . . The Interstellar Times . . . . Authors: Dimension Master . .
* G2BLKWDW.TXT | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD D
* GALAGA.SW Galaga DIP switch settings. There are two sets of DIP switches on the Galaga CPU board. They are labeled 6J and 6K (6K is on top). 6J is used for setting the difficulty of Galaga. Swi
* GALG.PIN Galaga pinouts. This also works on Midway's Mappy game GALAGA/MAPPY PARTS SIDE | SOLDER SIDE LOGIC GND | A | 1 | LOGIC GND SPKR | B | 2 | SPKR (Not sure of polarity) --- | C | 3 | COI
* GALG_BL.PIN G A L A G A by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my
* GAMEBUST.TXT GameBusters Revision 4.0. !!!!!!!!!!!!!!!!!!!!!!!!! This file was created by Shinobi. I told you more would come, here they are! This file still has the old ones as well. Space Ace Ty
* GHOSTGOB.SW GHOSTS 'N GOBLINS Provided by F. Vecoven (vecoven@montefiore.ulg.ac.be) (try `finger vecoven@montefiore.ulg.ac.be` for more info...) DIP SWITCH 1A 1 2 3 4 5 6 7 8 UNUSED
* GNUP02.TXT GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available through VideoGames - Compu
* GOLFCART.TXT Golf Cart Fun By: The Shadow Lord Thanx to: The Metallian A Metal Communications Presentation Ever walk passed a golf course and see those little cars and think 'Gee I want one of tho
* GORF.PIN GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board 21 Pin Connector 1) Unused 2) Unused 3) Unused
* GORF.SW From: IO91461@maine.maine.edu (Tom Nezwek) Gorf Left Coin Slot and Base Adjustment Switches Switch 1 Switch 5 Switch 5 OFF
* GRAVITAR.PIN Pinouts for 'Gravitar' (Atari, 1982) P20: 44-pin edge connector component side solder side GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COI
* GYRUSS.SW GYRUSS ------ Well what may have happened is that there was one PCB design for the standup and one for the cocktail machine. My cocktail machine has 2 volume controls and the 'extra'
* JAGFAQ.TXT wabbit.cc.uow.edu.au!metro!news.cs.su.oz.au!harbinger.cc.monash.edu.au!yeshua.marcam.c om!usc!elroy.jpl.nasa.gov!decwrl!netcomsv!netcom.com!rjung Subject: Atari Jaguar Frequently-Aske
* JAG_EET.TXT ATARI JAGUAR an IBM AANIMAL -- By Junko Yoshida, 'Electronic Engineering Times', July 5, 1993 Copyright 1993 by CMP Publications Inc. All rights reserved. Sunnyvale, Calif -- Atari Co
* JAMMACON.PIN This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET - JAMMA Standard Connector - Name Of Game: N/A Notes: Not all games will use all pins,
* JEFFMINT.TXT An interview with Jeff Minter. INTERVIEW WITH JEFF 'YAK THE HAIRY' MINTER by Richard Karsmakers About one or two months ago, I wrote a letter to Jeff 'Yak the Hairy' Minter, creater
* JOST2JAM.TXT Joust to JAMMA conversion (C) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Althou
* KFMASTER.PIN KUNG-FU MASTER Nobody asked for them, but since I figured them out last night and I know quite a few of us collect pinouts as avidly as we collect games I thought I may as well post t
* LADYBUG.SW LADYBUG SWITCH SETTINGS (Universal, 1982) GAME OPTIONS: (Switch 'A' = 8-position switch at J2) 1 2 3 4 5 6 7 8 Meaning On 5 Ladybugs per game Off
* LIFEFORC.SW LIFE FORCE DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH 1_______
* MILLIPED.PIN MILLIPEDE --------- Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Edited by Dave Fish (dfish@nyx.cs.du.edu) Game: Millipede The following is edited version of the
* MISSLCMD.PIN Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) Game : Missile Command Note : an denotes an inverted line Wiring List for P20: GND
* MISSLCMD.SW MISSILE COMMAND SWITCH SETTINGS (Atari, 1980) GAME OPTIONS: (8-position switch at R8) 1 2 3 4 5 6 7 8 Meaning Off Off Game starts with 7 cities On On
* MKII.TXT Mortal Kombat II Sub-Zero: Ice The Ground: D,DA,A,LK
* MOONPATL.PIN Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game: Moon Patrol 44 Pin Wiring List GND | A | 1 | GND GND | B | 2 | GND | C | 3 | | D | 4 | SLOW | E
* MRDO_SER.PIN This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET - Mr. Do! Series Connector - Name Of Games: The 'Mr. Do!' Series: 'Mr. Do!', 'Mr. Do!'
* NBA_JAM.TXT From: rsvanc00@nx14.mik.uky.edu (Randolph S. Vance) Newsgroups: rec.games.video.arcade Message-ID: rsvanc00.745701237@mik.uky.edu Date: 18 Aug 93 19:13:57 GMT Organization: University
* NES_CART.LST Nintendo Entertainment System Manufacturer Number Name Val Absolute Battle Tank 10 22 Absolute
* ODYSSEY2.LST Magnavox Odyssey II x Manufacturer Number Name xI Magnavox AA9428 Alien Invaders--Plus! xI Magnavox AK9418 Alpine Skiing! Magnavox Atlantis x Ma
* OMEGARAC.SW OMEGA RACE SWITCH SETTINGS (Midway, 1981) GAME OPTIONS: (SW1 = 8-position switch closest to the edge of the daughterboard) 1 2 3 4 5 6 7 8 Meaning On On 1st bonus
* PACMAN.PIN PacMan CPU Logic Board Typed in By: Tom Nezwek wire color wire color A center tap (7 v) R-B 1 center tap (7v) R-B B center tap (7 v)
* PACMAN.SW PacMan Dip Switch Settings SW #1 SW #2 SW #3 SW #4 ----- ----- ----- ----- OFF ON 1 Coin 1 Play ON ON 1 Pac
* QBERT.PIN pinouts for Qbert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) MLB = Main Logic Board SB = Sound Board -- = No Connection Main Logic Board (MA
* QBERT.SW switch settings for Qbert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) Control Board Switch Adjustments SWITCH 1 -- DEMONSTRATION MODE ON infi
* SF2.SW DIP SW (A) | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS O
* SF2MOVES.TXT The Unofficial Guide to Ticks and Combos in SFII Copyright 1992. [trick :) ] This is my contribution to the SFII netters. I have spent the past couple of weeks trying to compose this
* SF2TACTI.TXT ( Street Fighter ][ tactics for Guile,Blanka,Ken,Ryu ) (Compiled from FIVE messages.) Air Combinations: (all these combo's will daz any non-dazzed opponent) (scenario: you jump at opp
* SFIIHNT.TXT While standing: Jab (and short) quick jab claw, strong(or forward) for counterattacking air Fiece damaging/Slow While crouching: The punch buttons will slash/stab, while the kick butt
* SMS.LST Sega Master System x Manufacturer Number Name x Activision R Cyborg Hunter x Activision R Galaxy Force Activision R R.C. Grand Prix Activision
* TEMPEST.PIN Pinouts for 'Tempest' (Atari, 1980) P20: 44-pin edge connector component side solder side GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC COIN R E 5 SLAM COIN C F 6 COIN L H 7 SELF TE
* TEMPEST.SW TEMPEST SWITCH SETTINGS (Atari, 1980) GAME OPTIONS: (8-position switch at L12 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning Off Off 2 lives per game On On
* TI99.LST Texas Instruments 99/4A x Manufacturer Number Name Atari Centipede xI Atari Defender Atari Dig Dug x Atari
* TRS_COCO.LST Tandy Radio Shack Color Computer x Manufacturer Number Name x Tandy 26-3170 Alphabet Zoo x Tandy 26-3149 Atom x Tandy 26-3056 Bustout x Tandy
* USMORTAL.TXT ___ _/ \ / .\ /._/\\_\ \ \ HEY DUDE CALL US AT (( _/\__\\ \ /\/__. \_. \ B O G U S E X C E P T I O N _ _________ \\\__Y\\ \ _______
* VECTREX.LST Vectrex x Manufacturer Number St Name P Vectrex AnimAction xP Vectrex Armor Attack x Vectrex Art Master Vectrex
* VENTURE.SW Here is yet another set of switch settings. I also have the manuals. Contact me if interested in getting a copy. --Dave Holcomb holcomb@csugrad.cs.vt.edu dholcomb@microsoft.com |-----
* VS.PIN This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu - VS. Unisystem Standard Connector - Name Of Game: vs Super Mario Brothers I assume it a
* WARLORDS.SW Actually, Atari Warlords could either be in B/W or color. Atari released an upright 2 player version of Warlords which had a B/W raster monitor. I have the manual (and drawing package
* WILLCONV.TXT | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 24 May 1994 CREATED BY: Doug Jefferys STANDAR
* XENOPHOB.PIN XENOPHOBE PINOUTS (Midway, 1987) Xenophobe features three boards: CPU, Sounds Good, and a Dual Power Amp. These boards use male MTA (Mass-Termination Assembly) connectors in both the
* XENOPHOB.SW XENOPHOBE SWITCH SETTINGS (Midway, 1987) (SW2 = 10-position switch at A13 on 68000 CPU BOARD) 1 2 3 4 5 6 7 8 9 10 Meaning On On ( Unused ) Off On
* ZAXXON.SW From: IO91461@maine.maine.edu (Tom Nezwek) Zaxxon Dip Switch Settings Switch Bank #1 My Defaults: SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 SW #1 SW #2 (Bonus Ship) SW #5 SW #6 -----

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