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--------------------------------------- -- How to modify the 16k Ram Board -- By: Axe Man --------------------------------------- WRITE PROTECT: LIFT PIN #3 FROM U18 CHIP & CONNECT TO ONE SIDE OF SWITCH. CONNECT SOCKET AND PIN #13 74LS175 TO CENTER OF SWITCH CONNECT TOP OF R3 TO OTHER SIDE OF THE SWITCH R3---------------------O ! / NORMAL OPEN ! PIN #13----------------O 74LS175 ! / NORMAL CLOSED ! PIN #3-----------------0 U18 CHANGES FOR RAM & ROM LIFT PIN #3 FROM U14 CHIP & CONNECT TO ONE SIDE OF SWITCH CONNECT SOCKET AND PIN #5 74LS175 TO CENTER OF SWITCH CONNECT GROUND TO OTHER SIDE GROUND-----------------O ! / NORMAL OPEN ! PIN #5-----------------O 74LS175 ! / NORMAL CLOSED ! PIN #3-----------------O U14 * * * * * * * W A R N I N G * * * * * * THIS IS DONE AT YOUR OWN RISK IT WILL VOID YOUR GUARANTEE WE ASSUME NO RESPONSIBILITY FOR RESULTS * * * * * * * W A R N I N G * * * * * * IT SEEMS THERE'S A DEMAND FOR A W/P SWITCH ON THE ANDROMEDA -- SO HERE IT IS ... LOCATED ON THE ANDROMEDA RAM CARD IS A PIN NUMBER 25 WHICH HAPPENS TO BE THE POWER (+5V) PIN. IF THIS PIN IS FOLLOWED ONTO THE PC BOARD, THERE WILL BE TWO RESISTORS (SMALL TUBE-LIKE THINGS WITH COLOR BANDS AND ONE LEAD OUT OF EACH END). AT ONE END THE POWER WILL GO INTO THIS RESISTOR, AT THE OTHE R ANOTHER TRACE WILL GO OFF TO SOME OF THE OTHER ELECTRONICS ON THE BOARD. WE WANT TO USE THE END THAT HAS THE TRACES GOING TO OTHER CHIPS ON THE BOARD. (CALL THIS POINT #1 (USE EITHER RESISTOR - THERE ARE TWO)). POINT NUMBE R TWO IS WHERE PIN 18 FROM THE APPLE CONNECTOR (7 PINS DOWN FROM 25 ON THE SAME SIDE) ENTERS ONTO THE PC BOARD AND IMMEDIATELY GOES THROUGH TO THE OTHER SIDE (AFTER ABT 1/2 "). THIS IS POINT #2. IF YOU TRACE WHERE TH E THING COMES OUT ON THE OTHER SIDE, YOU'LL FIND OUT THAT IT POPS BACK ON THE SIDE IT STARTED FROM ABOUT 1/2" LATER... THIS LITTLE LINK IS WHEERE WE CUT THE TRACE TO INSERT THE SWITCH. OK, WE CUT THE TRACE BETWEEN THE TWO POINTS THAT IT GOES THROUGH THE PC BOARD. LABEL THE OTHER PLACE WHERE THE TRACE GOES THROUGH POINT#3. NOW WE WILL ATTACH AN SPDT SWITCH TO THE BOARD SOLDER ONE WIRE TO POINT 3, AND ATTACH IT TO THE CENTER TERMINAL OF THE SWITCH THEN SOLDER A WIRE TO POINT 1 AND ATTACH IT TO EITHER SIDE OF THE CENTER SWITCH. LASTLY, TAKE A WIRE AND SOLDER IT TO POINT 2 AND THEN TO THE UNUSED PIN ON THE SWITCH. THERE YOU HAVE IT! WHEN THE SWITCH HANDLE IS ON THE SAME SIDE AS THE WIRE FROM POINT #1, REG- ULAR OPERATION WILL TAKE PLACE. IF THE SWITCH IS THROWN IN THE OTHER DIRECTION THE CARD WILL BE WRITE PROTECTED. (*PLEASE NOTE THAT THIS MODIFICATION WILL VOID YOUR WARRANTY AND THAT THE USER ASSUMES AND WILL BE RESPONSIBLE FOR ALL RISKS AND DAMAGES INCURRED IN THE MAKING OR THE USE OF THIS MOD- IFICATION, AND THAT THIS MODIFICATION IS NOT GUARANTEED TO BE SUITABLE FOR ANY PARTICULAR PURPOSE*) ---------------------------------------- MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: FOR YE WITH SCANNERS IN NEW JERSEY- N.J. BELL SECURITY CAN BE FOUND AT 462.55 462.575 462.600 462.625 462.65 462.675 462.700 462.725 ABOVE FREQUENCYS ARE IN MHZ. NUFF SAID- BOOTLEG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: THATS RIGHT! IF YA WANT A CATALOG OF YE BELL DOCUMENTATION CATALOG FER FREE- THEN CALL 1-800-432-6600 THIS CATALOG LISTS AT&T DOCS FOR SALE! IF YA GET ANY-LETS TRADE-CALL ME VIA VOICE AT 503-592-4461 NUFF SAID- BOOTLEG OK-TO ALL OF YOU FOOLISH ENOUGH TO ASK NO-NO-NO FREE SAMPLE ISSUES! BUT BACK ISSUES ARE AVAILABLE FOR $10 EACH. IF YOU HAVE PROBLEMS WITH ANY DISK NOT WORKING-MAIL IT BACK WITH AN EXPLANATION OF THE PROBLEM. ILL REMAIL A FRESH COPY UPON GETTING THE OLD ONE. AND TELL YOUR FRIENDS-NO FREE SAMPLES (UNLESS THEY FEEL LIKE MAILING FREE SAMPLES OF 10 DOLLAR BILLS FIRST!) NUFF SAID- BOOTLEG MSG LEFT BY: SALLY RIDE DATE POSTED: AN INTERESTING MESSAGE POSTED ON TEXCON CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS THE MOLESTERS BBS AND THE BUST IN N.J.. A NEW FEDERAL LAW THAT WOULD OUTLAW OR SEVERELY RESTRICT BBS ACTIVITY IS BEING PUSHED THROUGH CONGRESS, ACCORDING TO TWO SOURCES THE METAL DETECTOR AND JOHN EDENS. ANOMG THE RESTRICTIONS DISCUSSED ARE: *REGISTRATION OF ALL BBS AS PUBLIC UTILITIES. *SYSOPS REQUIRED TO KEEP LOGS OF ALL USERS "VERIFIED" NAMES AND ADDRESSES. *SYSOPS REQUIRED TO KEEP LOGS OF ALL MESSAGE POSTINGS AND TIMES OF POSITNG *CRIMINAL PENALTIES FOR SYSOPS WHO ALLOW ILLEGAL MESSAGE POSTINGS WHETHER OR NOT THEY HAVE KNOW OF THE CONTENT OR HAVE HAD A CHANCE TO REMOVE IT. *BBS USERS WOULD BE "REQUIRED" TO USE THEIR LEGAL NAMES. I HAVE NO WAY TO BE SURE THIS DATA IS CORRECT, BUT I SUSPECT IT IS CLOSE TO THE TRUTH. CONTACT YOUR CONGRESSIONAL REPRESENTATIVE, THEY ALMOST ALL HAVE 800 #'S, AND FIND OUT AND EXPRESS YOUR OPINION, TOO, WHILE YOU HAVE THE CHANCE SALLY RIDE:::SPACE CADET MSG LEFT BY: THE WARLOCK LORD DATE POSTED: IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK. THE SYSOP SHOULD NOT BE HELD RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT. IT'LL NEVER PASS. THE WARLOCK LORD WHEW- WHAT A YEAR SO FAR- BOARDS BEING BUSTED THROUGHOUT THE U.S. NEW COMPUTER CRIME LAWS BEING ABUSED BY COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT). AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON! ALSO,YE SECRET SERVICE HAS TAKEN OVER FEDERAL COMPUTER INVESTIGATIONS FROM THE FBI. SEEMS LIKE EVERY PREDICTION I MADE IN EARLIER ISSUES HAS COME TRUE! NOW LET ME TELL YA WHATS HAPPENIN AND WHY. THE FEDS KNOW EVERYTHING IS GOIN COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE WORST LAWS POSSIBLE ON THE BOOKS SO THEY COULD RUN AMOK WITHOUT ANY CONCERN OF OUR CONSTITUTIONAL RIGHTS. SINCE OUR LEGISLATORS KNOW LITTLE OF COMPUTER HAPPENINGS,YE SNEAKY FEDS DECIDED TO RAID VIRTUALLY EVERY KID THAT RAN A GOOD BOARD THIS SPRING. NATURALLY,THEY SPENT MEGA-THOUSANDS ON THESE RAIDS AND THEN WERE KIND ENOUGH TO MIS-INFORM THE PRESS AS TO FABLES LIKE HACKERS MOVIN SATELITES, ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT HOLD OF ALL THESE LIES, THEY TRUMP EM UP EVEN FURTHER IN A BLITZ THAT INCLUDED FRONT PAGE HEADLINES,UPI, AND NATIONAL TV. O.K. SO HERE SITS MR & MRS CITIZEN BELIEVIN THAT GARBAGE AN CALLIN MR CONGRESSMAN SCREAMIN BLOODY MURDER. AN YA CAN GUESS WHATS HAPPENIN NOW- YEP-THEYRE TRYIN TO DEPRIVE US OF CONSTITUTIONAL RIGHTS (1ST & 4TH AMMENDMENTS) THROUGH NEW PENDING LEGISLATION...... NOW YA SAY-WHAT CAN BE DONE? OK-WRITE EVERY CONGRESSMAN IN YOUR STATE AND ALSO OTHER STATES AN EVEN THE PRESIDENT TELLIN THEM YOU DONT WANT ANY LAWS PASSED THAT WILL INFRINGE ON YOUR RIGHTS RE COMPUTERS. MASS PRODUCE THOSE LETTERS & SEND EM OUT NOW-THESE BAD LAWS CAN ONLY BE STOPPED BY DOIN SOMETHING RIGHT AWAY. ALSO-BITCH ABOUT SPENDING ALL OUR TAX MONEY HARASSING KIDS.THERE IS A LOT OF CROOKS RUNNIN ROUND THEY SHOULD BE AFTER WITH THOSE FEDERAL AGENTS. AND MAKE UP PETITIONS SIGNED BY ANYONE FROM ADULTS TO YOUR CLASSMATES TO SEND IN ALSO. HECK-SEND THOSE LETTERS IN EVERY WEEK TILL WE GET RESULTS.ALSO-POST THIS FILE EVERYWHERE. THE BOOTLEGGER MAGAZINE 1080 HAYS CUT-OFF ROAD CAVE JCT.OR.97523 NUFF SAID- BOOTLEG --------------------------------------- -- How to modify the 16k Ram Board -- By: Axe Man --------------------------------------- WRITE PROTECT: LIFT PIN #3 FROM U18 CHIP & CONNECT TO ONE SIDE OF SWITCH. CONNECT SOCKET AND PIN #13 74LS175 TO CENTER OF SWITCH CONNECT TOP OF R3 TO OTHER SIDE OF THE SWITCH R3---------------------O ! / NORMAL OPEN ! PIN #13----------------O 74LS175 ! / NORMAL CLOSED ! PIN #3-----------------0 U18 CHANGES FOR RAM & ROM LIFT PIN #3 FROM U14 CHIP & CONNECT TO ONE SIDE OF SWITCH CONNECT SOCKET AND PIN #5 74LS175 TO CENTER OF SWITCH CONNECT GROUND TO OTHER SIDE GROUND-----------------O ! / NORMAL OPEN ! PIN #5-----------------O 74LS175 ! / NORMAL CLOSED ! PIN #3-----------------O U14 * * * * * * * W A R N I N G * * * * * * THIS IS DONE AT YOUR OWN RISK IT WILL VOID YOUR GUARANTEE WE ASSUME NO RESPONSIBILITY FOR RESULTS * * * * * * * W A R N I N G * * * * * * IT SEEMS THERE'S A DEMAND FOR A W/P SWITCH ON THE ANDROMEDA -- SO HERE IT IS ... LOCATED ON THE ANDROMEDA RAM CARD IS A PIN NUMBER 25 WHICH HAPPENS TO BE THE POWER (+5V) PIN. IF THIS PIN IS FOLLOWED ONTO THE PC BOARD, THERE WILL BE TWO RESISTORS (SMALL TUBE-LIKE THINGS WITH COLOR BANDS AND ONE LEAD OUT OF EACH END). AT ONE END THE POWER WILL GO INTO THIS RESISTOR, AT THE OTHE R ANOTHER TRACE WILL GO OFF TO SOME OF THE OTHER ELECTRONICS ON THE BOARD. WE WANT TO USE THE END THAT HAS THE TRACES GOING TO OTHER CHIPS ON THE BOARD. (CALL THIS POINT #1 (USE EITHER RESISTOR - THERE ARE TWO)). POINT NUMBE R TWO IS WHERE PIN 18 FROM THE APPLE CONNECTOR (7 PINS DOWN FROM 25 ON THE SAME SIDE) ENTERS ONTO THE PC BOARD AND IMMEDIATELY GOES THROUGH TO THE OTHER SIDE (AFTER ABT 1/2 "). THIS IS POINT #2. IF YOU TRACE WHERE TH E THING COMES OUT ON THE OTHER SIDE, YOU'LL FIND OUT THAT IT POPS BACK ON THE SIDE IT STARTED FROM ABOUT 1/2" LATER... THIS LITTLE LINK IS WHEERE WE CUT THE TRACE TO INSERT THE SWITCH. OK, WE CUT THE TRACE BETWEEN THE TWO POINTS THAT IT GOES THROUGH THE PC BOARD. LABEL THE OTHER PLACE WHERE THE TRACE GOES THROUGH POINT#3. NOW WE WILL ATTACH AN SPDT SWITCH TO THE BOARD SOLDER ONE WIRE TO POINT 3, AND ATTACH IT TO THE CENTER TERMINAL OF THE SWITCH THEN SOLDER A WIRE TO POINT 1 AND ATTACH IT TO EITHER SIDE OF THE CENTER SWITCH. LASTLY, TAKE A WIRE AND SOLDER IT TO POINT 2 AND THEN TO THE UNUSED PIN ON THE SWITCH. THERE YOU HAVE IT! WHEN THE SWITCH HANDLE IS ON THE SAME SIDE AS THE WIRE FROM POINT #1, REG- ULAR OPERATION WILL TAKE PLACE. IF THE SWITCH IS THROWN IN THE OTHER DIRECTION THE CARD WILL BE WRITE PROTECTED. (*PLEASE NOTE THAT THIS MODIFICATION WILL VOID YOUR WARRANTY AND THAT THE USER ASSUMES AND WILL BE RESPONSIBLE FOR ALL RISKS AND DAMAGES INCURRED IN THE MAKING OR THE USE OF THIS MOD- IFICATION, AND THAT THIS MODIFICATION IS NOT GUARANTEED TO BE SUITABLE FOR ANY PARTICULAR PURPOSE*) ---------------------------------------- COPY II PLUS 4.1 DISK-BACKUP INSTRUCTI ONS 1/19/83 'T' INDICATES A TRACK NUMBER. WHEN A RANGE OF TRACKS ARE TO BE COPIED, YOU WILL SEE "TX-TXX". THIS MEANS SET THE START TRACK TO "X", AND THE END TRACK TO "XX". IF ONLY A SINGLE TRACK IS TO BE COPIED, YOU WILL SEE "TX". THIS MEANS USE "X" FOR BOTH START AND END TRACKS. NUMBERS TO THE RIGHT ARE PARAMETER CHANGES THAT SHOULD BE MADE BEFORE COPYING THE TRACKS SHOWN. "STEP" MEANS TRACK INCREMENT. WHEN MAKING A BACKUP, BE SURE TO FOLLOW THE STEPS IN ORDER. OFTEN A PARAMETER WILL NOT BE RE-LISTED IF IT IS SET FOR A PRIOR RANGE OF TRACKS. IF A PARAMETER LISTING INCLUDES "SECTOR EDIT", USE THE COPY II PLUS SECTOR EDIT OR TO MODIFY THE TRACK AND SECTOR SHOWN. BE SURE TO PATCH THE READ/WRITE ROUTINES IF THE LISTING SHOWS "PATCHED" AND TO USE THE CORRECT DOS (3.2 OR 3.3) . SOME DISKETTES CAN BE DUPLICATED USING THE DEFAULT PARAMETERS (OR COPY DISK FROM THE MAIN MENU). IF THE DISKETTE YOU WISH TO BACKUP IS NOT LISTED, TRY THE DEFAULT SETTINGS OR COPY DISK FIRST . A "*" NEXT TO THE PRODUCT NAME IN- DICATES THESE PARAMETERS WERE USER SUBMITTED AND HAVE NOT BEEN VERIFIED BY CENTRAL POINT SOFTWARE. WE ENCOURAGE OUR CUSTOMERS TO LET US KNOW WHEN THEY BACKUP A DISK NOT ON THIS LIST. THIS INFORMATION IS MADE AVAILABLE TO ALL COPY II PLUS OWNERS. NOTE TO ALL IBM PC OWNERS: COPY II PC IS NOW AVAILABLE. SAME PRICE AS COPY II PLUS FOR THE APPLE, AND IT IS HANDS- DOWN THE FASTEST, MOST RELIABLE AND MOST POWERFUL COPY PROGRAM FOR THE PERSONAL COMPUTER. ALIEN RAIN & TYPHOON (BRODERBUND) T0-T5 9=0, 31=0, D=D5 , F=0 T6-TE E=DE APPLE ADVENTURE * T0-T22 D=1, 10=96, 24= 96 APPLE LOGO * (APPLE COMPUTER ) T0-T22 T1 A=1, 4B=1, 50=1 (ERROR 6 OK) APPLE PANIC * (BRODERBUND) T0-TD APPLE WORLD * (USA) T0-T23 APPLEWRITER II (APPLE) T0-T22 10=96 APPLEWRITER /// (APPLE) T0-T22 D=1, 10=96, 24= 96 A2-PB1 (PINBALL) (SUB LOGIC) T0 10=96 T1-T15 A=3, E=DB, F=AB , 10=BF, 44=1, 45=D, 46=F AZTEC * T0-22 D=1, 10=96, 24= 96 BACK-IT-UP II * (SENSIBLE) T0 10=96, 9=0 T1.5-TB.5 10=B5, A=3 BEER RUN T0 9=0 T1.5-TD.5 D=1, 3B=40 CANNONBALL BLITZ * T0-T22 T3-TF 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) CANNONBALL BLITZ (ALTERNATE) T0-T22 10=96 SECTOR EDIT DOS 3.3 PATCHED TRACK 17, SECTOR E. CHANGE ADDRESS CD FROM 49 TO 60 CASTLE WOLFENSTEIN (MUSE) T0-T22 D=1, 31=0 CEILING ZERO * T0-T2 T3-T11 9=0, E=D6, 1C=D 6, 34=1, 38=F9, 4F=1 CHESS 7.0 * (ODESTA) T0-T22 10=96, 9=0 CHOPLIFTER & SERPENTINE (BRODERBUND) T0 A=3, 44=1, 45=D , 9=0, 0=F, 50=3 T1-T8 4=FD, 31=0, 43= 0, 45=10, 4F=1, 46=12 T9 45=8, 46=D TA-TB 45=2 TC-T1E.5 STEP .5 45=8, 1 0=D4, 51=1, D=1 T20 45=6, D=0, 4F=0 NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M IDNIGHT MAGIC AND STARBLAZER USE TRACK A RCING AND ARE VERY SENSITIVE TO DRIVE SP EED. IF YOU HAVE PROBLEMS, TRY REVERSIN G DRIVES. COLOSSAL CAVE ADVENTURE * T0-T22 CRANSTON MANOR (ON-LINE) T0-T22 T18 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) CROSSFIRE (ON-LINE) T0-TB 9=0 T1 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) CRUSH, CRUMBLE AND CHOMP * T0-T22 10=96, 9=0 DAVID'S MIDNIGHT MAGIC (BRODERBUND) T0 A=3, 44=1, 45=D , 9=0, 0=F, 50=3 T1-TA 44=0 TB 44=1, 31=0, 43= 0, 45=8 TC-T19 STEP .5 10=F5, F=FD, 51 =1, 4F=1, D=1 SEE NOTES FOR CHOPLIFTER DB MASTER (STONEWARE) T0-T5 10=96, 24=96, D =1 T6.5-T22.5 D=0 DEADLINE * (INFOCOM) T0-T22 DESKTOP PLAN II (VISICORP) T0-T22 10=96, 34=1, 36 =2A DISK ORGANIZER * T0 T1 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) T2-T4 D=1 TA-TB ELECTRIC DUET * (INSOFT) USE COPY DISK FROM MAIN MENU ESCAPE * T0-T22 EXECUTIVE SECRETARY * T0-T22 9=0, 8=1, 10=96 EXPEDITOR (ON-LINE) T0-22 10=96 T3 & T1F 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) FORMAT II * USE COPY DISK FROM MAIN MENU FS-1 (FLIGHT SIMULATOR) (SUB LOGIC) T0 10=96 T1.5-T21 STEP 1.5 E=DB, F =AB, 10=BF, A=3, 4E=1 T7-T8 T9.5 GALACTIC GLADIATORS * T0-T20 10=B7, E=D7, 9= 0, 31=0 T21-T22 34=1 GORGON (SIRIUS) T0 10=96, 9=0 T1.5-E.5 D=1, 24=96, A=3 , E=DD, F=AD, 10=DA, 3B=40 HYPERSPACE WARS * (CONTINENTAL) T0-T22 9=0 JAW BREAKER * (ON-LINE) T0-T22 9=0 T3 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) KRELL LOGO * T0-T22 LIST HANDLER AND UTILITY * T1-T11 T0 9=0, A=3, 44=1, 45=D, 50=3 T12-T22.5 STEP .5 D=1, E= F5, F=D7, 10=F7 45=8, 4 6=D, 51=1 (SEE NOTES FOR CHOPLIFTER) MAGIC WINDOW * T0-T22 MICRO WAVE * (CAVALIER) T0-T22 T11 3B=1, A=1, 4B=1 , 4D=8, 50=1 MOUSKATTACK * (SIERRA ON-LINE ) T0-T22 10=96 SECTOR EDIT DOS 3.3 PATCHED TRACK 18, SECTOR 3 CHANGE ADDRESS B1 FROM 49 TO 60 MULTI PLAN (MICROSOFT) T0-T22 10=96 OLYMPIC DECATHALON * (MICROSOFT) T0-T22 9=0 ORBITRON * T0-T1 9=0, 31=0 T1.5-TF.5 WRITE PROTECT COPY! PFS & PFS REPORT (SOFTWARE PUBLI SHING CORP.) USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR THE COPY WILL NOT WORK. PHANTOMS FIVE (SIRIUS) T0 9=0 T2-T1C 3A=0, 50=20 PRISM * T0-T22 PRISONER * T0-T22 RASTER BLASTER (OLD & NEW VERS IONS - BUDGECO) T0 10=96 T5-T11 STEP 4 D=1, 9=0, 31=0, A=2, E=AD, F=DE, 3B=40 T6-T12 STEP 4 T7.5-TF.5 STEP 4 T1.5-T3.5 STEP 2 SABATOGE * T0-T22 T3 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) SARGON * (HAYDEN) T0-T1A SCREENWRITER II * COPY DISK, THEN SECTOR EDIT DOS 3.3 PATCHED TRACK 3, SECTOR B CHANGE ADDRESSES 94, 95, 96 T O EA EA EA SNOGGLE * (BRODERBUND) T0-T9 9=0, 8=1 SPACE INVADERS * T0-T22 10=96 SNACK ATTACK (DATA MOST) T0-T12 SECTOR EDIT DOS 3.2 PATCHED TRACK 0 SECTOR 3 CHANGE ADDRESS 63 FROM 38 TO 18 SNEAKERS (SIRIUS) T0 9=0, 10=96, 44= 1, 45=10, D=1 T1.5-TC.5 44=0 TD.5 44=1 SOFTPORN ADVENTURE (ON-LINE) T0-T22 9=0 T3 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) SPACE EGGS * (SIRIUS) T0 9=0 T2-T6 T11-1A SPACE VIKINGS * T0-T22 SPEED READING * T0-T22 9=0, 10=96 SPIDER RAID * (INSOFT) T0 T1-T17 A=3, E=92, F=93 , 4F=1, 10=95, 44=1 46=A, 9=0, 8=1, D=1, 24=96 3F=1, 34=1, 36= 2A, 37=97 31=0, 43=0 T1.5-T17.5 E=95, 10=92 (SEE NOTES FOR CHOPLIFTER) (ONLY WORKS ON NEW VERSIONS) STARBLASTER * T0 10=96, 9=0 T7-T20 STEP 1.5 E=DF, F=AD, 10= DE STARBLAZER (BRODERBUND) SAME AS CHOPLIFTER STARCROSS * (INFOCOM) T0-T22 10=96 STELLAR INVADERS * (APPLE) T0-T22 STOCK PORTFOLIO SYSTEM * T3-T22 T0-T2 4=FD, 8=1, 10=A D TAX MANAGER * (MICROLAB) USE COPY DISK FROM MAIN MENU TAX PREPARER * (HOWARDSOFT) USE COPY DISK FROM MAIN MENU THRESHOLD (ON-LINE) T0-T22 T1-T23 STEP 22 3B=1, A=1, 4B=1 , 4D=8, 50=1 (ERROR 6 OK) TUBE WAY * T0-T22 TYPING TUTOR * (MICROSOFT) USE COPY DISK FROM MAIN MENU ULTIMA II * COPY DISK, THEN SECTOR EDIT TRACK 3, SECTOR 0C CHANGE ADDRESSES 84, 85, 86 A LL TO EA. ULTIMA II * T0-T22 10=96, 9=0, 34= 1, 31=0 VERSAFORM * T0-T22 VISICALC (VISICORP) T0-T16 VISICALC /// (APPLE COMPUTER ) T0-T22 10=96, 24=96, D =1 VISIDEX, VISISCHEDULE, VISITERM, VISITR END/VISIPLOT (VISICORP) DON'T USE BIT COPY. USE "COPY DISK" FROM MAIN MENU. VISIFILE (VISICORP) T0-T22 10=96, 34=1, 36 =2A, 37=EB, 3E=2 WIZARDRY * (FRONT SIDE) COPY DISK THEN USE BIT COPY: T3-T23 10=96, 24=96, D =1 NOTE: WRITE PROTECT BACKUP OR I T WILL NOT WORK. WIZARDRY * (BACK SIDE) T1-T22 10=96, 24=96, D =1 WORD HANDLER * USE COPY DISK FROM MAIN MENU ZARGS * (INOSFT) SAME AS SPIDER RAID (?=MENU, 1-9) ->: --------------------------------------- COPY II+ PLUS PARAMETERS --------------------------------------- FROM: THE FORBIDDEN ZONE THE ROM RAIDER UPDATE:3/28/83 3-D Graphics System * (Cal Pacific Computer) T0-T8 T11-T12 T15-T17 3-D Graphics System * T0-T2 T4-T8 T11-T18 Adventure To Atlantis * (Synergistic) T0-T22 10=96 24=96 9=0 31=0 D=1 Air Simulator * (Mind Systems) T0-TF Air Traffic Controller * T0-T22 10=96 T23 31=0 50=1 10=96 Akalabeth * T0 9=0 31=0 T2-T3 E=DE F=AA 10=AD T6-T18 Alien Rain & Typhoon Broderbund) T0=T5 9=0 31=0 D=D5 F=0 T6-TE E=DE Alkem Stones * T0-T22 A=3 10=96 Apple Adventure * T0-T22 D=1 10=96 24=96 Apple Cillin II * T0-TC Apple //e Business Graphics * T0-T22 D=1 10=96 24=96 Apple /// Business Graphics * T0-T22 (error 2 OK) Apple Logo * T0-T22 T1 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE or for T1 T1 A=1 4B=1 50=1 E=AA 1C=AA or T1 A=1 4B=1 50=1 3B=1 4D=8 NOTE: We have been told that Apple Logo requires persistance! Keep trying track 1 until the disk works. Apple Panic * (Broderbund) T0-TD Apple Panic * T0-T5 9=0 F=0 T6-TD E=DE Apple Pilot and Super Pilot * T0-T22 Apple World * (USA) T0-T23 Apple Writer II (and IIe) T0-T22 10=96 Apple Writer II Pre-Boot * T0-T22 10=96 9=0 Apple Writer /// (Apple) T0-T22 D=1 10=96 24=96 A2-PB1 (Pinball) (Sub-Logic) T0 10=96 T1-T15 A=3 E=DB F=AB 10=BF 44=1 45=D 46=F AZTEC * T0-T22 D=1 10=96 24=96 Back-It-Up II * (Sensible) T0 10=96 9=0 T1.5-TB.5 10=b5 A=3 Battle of Shilo * T0-T22 E=D4 10=b7 Beer Run T0 9=0 T1.5-TD.5 D=1 3B=40 Bomb Alley * T0-T22 E=D4 10=B7 34=1 37=6E 38=fe Borg * (Sirius) T0 10=96 9=0 T1.5-TB.5 D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40 TD-T20 Cannonball Blitz * T0-T22 T3-TF 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK) Cannonball Blitz (alternate) T0-T22 10=96 Sector Edit Dos 3.3 Patched Track 17, Sector E Change Address CD From 49 to 60 Castle Wolfenstein (Muse) T0-T22 D=1 31=0 Caves of Olympus * T0-T22 10=96 9=0 Ceiling Zero * T0-T2 T3-T11 9=0 E=D6 1C=D6 34=1 38=F9 4F=1 Chess 7.0 * (Odesta) T0-T22 10=96 9=0 Chess 7.0 * T0-T22 10=96 9=0 8=1 3E=2 Choplifter, Serpentine, & Starblazer (Broderbund) T0 A=3 44=1 45=d 9=0 0=F 50=3 T1-T8 4=FD 31=0 43=0 45=10 4F=1 46=12 T9 45=8 46=D TA-TB 45=2 TC-T1E.5 Step .5 45=8 10=D4 51=1 D=1 T20 45=6 D=0 4F=0 NOTE: Choplifter, Serpentine, David's Midnight Magic and Starblazer use track arcing and are very sensitive to drive speed. If you have problems, try reversing drives. -- Sea Fox may also copy using these parameters -- Colossal Cave Adventure * T0-T22 Congo * T0-T22 D=1 9=0 24=96 10=96 Cranson Manor (On-Line) T0-T22 T18 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK) Crossfire (On-Line) T0-T8 9=0 T1 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK) If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game sucks! Dark Crystal (On-Line) Copy all 4 sides from main menu Sector Edit side 1A as follows: Track 5, Sector F change address A8-AA all to EA Track 7, Sec C, change addressess 22-24 all to EA David's Midnight Magic (Broderbund) T0 A=3, 44=1, 45=D, 9=0, 0=F, 50=3 T1-TA 44=0 TB 44=1, 31=0, 43=0, 45=8 TC-T19 STEP .5 10=F5, F=FD, 51=1, 4F=1, D=1 SEE NOTES FOR CHOPLIFTER DB MASTER (STONEWARE) T0-T5 10=96, 24=96, D=1 T6.5-T22.5 D=0 DEADLINE * (INFOCOM) T0-T22 DESKTOP PLAN II (VISICORP) T0-T22 10=96, 34=1, 36=2A DISK ORGANIZER * T0 T1 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) T2-T4 D=1 TA-TB DLM Software * T0-T22 Dragon Fire * T0-T22 10=96 9=0 Early Games * Use Copy Disk from Main Menu Education Activities Software * T0-T22 Einstein Computer * Copy Disk from Main Menu Sector Edit Track 8, Sector 4 Change Addresses 2A-2C from BD 8C C0 to 4C E2 91 ELECTRIC DUET * (INSOFT) USE COPY DISK FROM MAIN MENU ESCAPE * T0-T22 EXECUTIVE SECRETARY * T0-T22 9=0, 8=1, 10=96 EXPEDITOR (ON-LINE) T0-22 10=96 T3 & T1F 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) First Class Mail * Use Copy Disk from Main Menu FORMAT II * USE COPY DISK FROM MAIN MENU FS-1 (FLIGHT SIMULATOR) (SUB LOGIC) T0 10=96 T1.5-T21 STEP 1.5 E=DB, F=AB, 10=BF, A=3, 4E=1 T7-T8 T9.5 GALACTIC GLADIATORS * T0-T20 10=B7, E=D7, 9=0, 31=0 T21-T22 34=1 GORGON (SIRIUS) T0 10=96, 9=0 T1.5-E.5 D=1, 24=96, A=3, E=DD, F=AD, 10=DA, 3B=40 HYPERSPACE WARS * (CONTINENTAL) T0-T22 9=0 JAW BREAKER * (ON-LINE) T0-T22 9=0 T3 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) KRELL LOGO * T0-T22 LIST HANDLER AND UTILITY * T1-T11 T0 9=0, A=3, 44=1, 45=D, 50=3 T12-T22.5 STEP .5 D=1, E=F5, F=D7, 10=F7 45=8, 46=D, 51=1 (SEE NOTES FOR CHOPLIFTER) MAGIC WINDOW * T0-T22 MICRO WAVE * (CAVALIER) T0-T22 T11 3B=1, A=1, 4B=1, 4D=8, 50=1 MOUSKATTACK * (SIERRA ON-LINE) T0-T22 10=96 SECTOR EDIT DOS 3.3 PATCHED TRACK 18, SECTOR 3 CHANGE ADDRESS B1 FROM 49 TO 60 MULTI PLAN (MICROSOFT) T0-T22 10=96 OLYMPIC DECATHALON * (MICROSOFT) T0-T22 9=0 ORBITRON * T0-T1 9=0, 31=0 T1.5-TF.5 WRITE PROTECT COPY! PFS & PFS REPORT (SOFTWARE PUBLISHING CORP.) USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR THE COPY WILL NOT WORK. PHANTOMS FIVE (SIRIUS) T0 9=0 T2-T1C 3A=0, 50=20 PRISM * T0-T22 PRISONER * T0-T22 RASTER BLASTER (OLD & NEW VERSIONS - BUDGECO) T0 10=96 T5-T11 STEP 4 D=1, 9=0, 31=0, A=2, E=AD, F=DE, 3B=40 T6-T12 STEP 4 T7.5-TF.5 STEP 4 T1.5-T3.5 STEP 2 SABATOGE * T0-T22 T3 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) SARGON * (HAYDEN) T0-T1A SCREENWRITER II * COPY DISK, THEN SECTOR EDIT DOS 3.3 PATCHED TRACK 3, SECTOR B CHANGE ADDRESSES 94, 95, 96 TO EA EA EA SNOGGLE * (BRODERBUND) T0-T9 9=0, 8=1 SPACE INVADERS * T0-T22 10=96 SNACK ATTACK (DATA MOST) T0-T12 SECTOR EDIT DOS 3.2 PATCHED TRACK 0 SECTOR 3 CHANGE ADDRESS 63 FROM 38 TO 18 SNEAKERS (SIRIUS) T0 9=0, 10=96, 44=1, 45=10, D=1 T1.5-TC.5 44=0 TD.5 44=1 SOFTPORN ADVENTURE (ON-LINE) T0-T22 9=0 T3 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) SPACE EGGS * (SIRIUS) T0 9=0 T2-T6 T11-1A SPACE VIKINGS * T0-T22 SPEED READING * T0-T22 9=0, 10=96 SPIDER RAID * (INSOFT) T0 T1-T17 A=3, E=92, F=93, 4F=1, 10=95, 44=1 46=A, 9=0, 8=1, D=1, 24=96 3F=1, 34=1, 36=2A, 37=97 31=0, 43=0 T1.5-T17.5 E=95, 10=92 (SEE NOTES FOR CHOPLIFTER) (ONLY WORKS ON NEW VERSIONS) STARBLASTER * T0 10=96, 9=0 T7-T20 STEP 1.5 E=DF, F=AD, 10=DE STARBLAZER (BRODERBUND) SAME AS CHOPLIFTER STARCROSS * (INFOCOM) T0-T22 10=96 STELLAR INVADERS * (APPLE) T0-T22 STOCK PORTFOLIO SYSTEM * T3-T22 T0-T2 4=FD, 8=1, 10=AD TAX MANAGER * (MICROLAB) USE COPY DISK FROM MAIN MENU TAX PREPARER * (HOWARDSOFT) USE COPY DISK FROM MAIN MENU THRESHOLD (ON-LINE) T0-T22 T1-T23 STEP 22 3B=1, A=1, 4B=1, 4D=8, 50=1 (ERROR 6 OK) TUBE WAY * T0-T22 TYPING TUTOR * (MICROSOFT) USE COPY DISK FROM MAIN MENU ULTIMA II * COPY DISK, THEN SECTOR EDIT TRACK 3, SECTOR 0C CHANGE ADDRESSES 84, 85, 86 ALL TO EA. ULTIMA II * T0-T22 10=96, 9=0, 34=1, 31=0 VERSAFORM * T0-T22 VISICALC (VISICORP) T0-T16 VISICALC /// (APPLE COMPUTER) T0-T22 10=96, 24=96, D=1 VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT (VISICORP) DON'T USE BIT COPY. USE "COPY DISK" FROM MAIN MENU. VISIFILE (VISICORP) T0-T22 10=96, 34=1, 36=2A, 37=EB, 3E=2 WIZARDRY * (FRONT SIDE) COPY DISK THEN USE BIT COPY: T3-T23 10=96, 24=96, D=1 NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK. WIZARDRY * (BACK SIDE) T1-T22 10=96, 24=96, D=1 WORD HANDLER * USE COPY DISK FROM MAIN MENU ZARGS * (INOSFT) SAME AS SPIDER RAID --------------------------------------- MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: STARTING IN 86,SEARS WILL ISSUE THE "DISCOVER" CREDIT CARDS.THESE SHOULD SOON PROVE BETTER THAN VISA AND MASTER CARD WITH CONSUMER AND DEALER DISCOUNTS AND 35 BILLION IN CREDIT AVAILABLE. REMEMBER THE CHAOS WHEN VISA MAILED OUT MILLIONS OF CREDIT CARDS! WATCH YOUR MAILBOX (AND YOUR NEIGHBORS) IN 86 FOR YOUR VERY OWN UNUSED "DISCOVER" CREDIT CARD(S). NUFF SAID- BOOTLEG ====================== DOS Notes & Pointers.. ====================== -=> By THE FREEZE <=- Suggested reading: Beneath Apple DOS The DOS Manual Needed equipment: Apple, Drive IQ > 60 I will start this article by giving you an overview of what is in DOS and what it does. First of all there is the RWTS. This allows you to read or write a sector at a time. All oper- ations are done either directly or indirectly through this. Starting at $B600 and ending at $BFFF RWTS takes up about 2.5K. Next is the File Manager. This goes from $AAC9 to $B5FF This is a bunch of subroutines which execute your commands from basic. Then there are the main DOS routines. These interpret your commands and tell the file manager what to do, which in turn uses the RWTS to do them. These routines go from $9D00 to $AAC8. When you have MAXFILES set to 3, DOS reserves memory from $9600 to $9CFF. Setting MAXFILES higher will take up more memory, lower than $9600. There is another part of DOS, which resides in the latter part of page 3 or from $3D0 to $3FF. This is called the Dos Vector Table. I will go into detail on that later. Well now, lets say you put a disk in the drive and turned your computer on. Then you loaded a file, edited it and saved it. Why don't we take a look and see exactly what is happening. When you turn your computer on (if you have autostart) the code on your drive controller prom takes over. This loads in a routine at $800. This is called Boot 0. Then it jumps to $801 and executes that code (boot 1). That code loads in sectors 1 through 9 which in turn loads in the rest of DOS. Then it looks to see if you have a HELLO program and jumps to it. The first thing it does when loading in a program, in this case the HELLO program, is look at the catalog track. Then after it finds the file and the track and sector it starts on, it reads in the first sector. The first sector of a program is called the Track Sector List or TSL. This is a listing of all tracks and sectors that have data for that program. DOS reads this into memory and then starts loading the program in. But where does it know where to load the program in and how does it know what file type it is? The file type was back on the catalog, more (lots more) on that later... On the first sector of data, not the TSL, in the first two bytes is the address to start loading in at. These bytes as usual are in reverse order. Well, now you know a little of how DOS works. Lets go into more detail. Here is where I will probably lose you. If it gets confusing hang on. Now we will look at track $11, which is the catalog track. The VTOC or Volume Table Of Contents is stored at track $11, sector $00. This tells DOS such things as: what sectors are free, volume #, DOS version, first link to catalog sector... Bytes $01 & $02 of the VTOC tells us where to find the first catalog sector. This usually is track $11, sector $0F. Byte $02 is the DOS version. Either a "1", "2", "3", for DOS 3.1, 3.2, 3.3, consec- utively. Byte $07 is the volume # usually $FE (254). The next thing of interest is the Bit Map. Starting at byte $38 you will see "FFFF0000". For now, ignore the last two bytes. The "FFFF" is a binary representation of what sectors are free on a certain track. In the two bytes there are 16 bits. Makes sense doesn't it, 16 bits and 16 sectors. If the bit is set or a "1" then that sector is free. If it is a "0" then it's used. Now lets look at the catalog link. On track $11, sector $0F, byte $01, are two bytes that tell what track and sector to find the first catalog sector. This is almost always track 11 sector $0F. On track $11, sector $0F, bytes 1 and 2, is a pointer to the next sector, track $11, sector $0E. The links continue until sector $01 where you will see zero's in those bytes. I have been asked many times how to get more than 105 files onto a disk. If you edit the second and third bytes on track $11, sector $01 to "100F", you will be able to use track $10, sector $0F for a catalog sector. You can continue on track 10 sector F and make a link to the next sector and so on. Be sure to mark it on the bit map or it will get wiped out when DOS has to write there. Well, we have covered most of the VTOC, lets look at how the catalog sectors are formatted. Starting at byte $0B on any catalog sector, is the entry for a file. The first two bytes after that, tells what track and sector the program starts on. Then is the file type (more on that later). Next comes the file name, up to 30 characters. The last byte before the next entry tells us how many sectors the file takes. This usually never goes over 255 sectors, however text files can take more than 255 sectors. Now we can look at the file type. We have to look at this at the binary level. If the first bit is set, it is a text file. If the second is set, it's Integer. Third is applesoft, fourth is binary. If the eigth or MSB is set, the file is locked. It's really quite simple. $00 means a text file. $80 means a locked text file. If it is a $84, we have a locked binary file. Now for the complicated stuff, how DOS writes sectors, INITs a disk, the "6 & 2" split. Lets say you put a blank disk in the drive, initialized it, and saved a file onto it. Lets see what happens. First off, at $A54F is the INIT routine. If you did A54FG from monitor, it would INIT your disk without a hello program. This lets your disk boot faster because it does not have to load in that file. Ok. So you type in "INIT HELLO". DOS takes over and starts formatting your disk starting with track 0 and ending with track $23. Then it writes the catalog track and VTOC. Last it writes in DOS. Lets take a close look at a disk at the track level. First off we have what is called a GAP. This is made up of "FF"'s. Then we have the prolouge marks, ye olde "D5 AA 96". After that comes the volume, track, sector, check- sum, epilouge "DE AA EB". Then comes a smaller GAP with a different prolouge "D5 AA AD". Then $342 bytes of user data. Oops! $342 bytes of user data? I thought there were only $FF or 255 bytes per sector! (more on this later). Then we have the checksum. And last we have the epilouge "DE AA EB". There are certain bytes that DOS doesn't write as data. These bytes are used in proulouge and epilouge marks. DOS looks for these when trying to find a sector. Now for the "6 & 2" split. The hardware on the apple doesn't allow for more than $3F different bytes to be written. That's why they used the "5 & 3" split on 3.2 disks. What that means is that from one byte, five bits are taken out and form one byte. The other three bits form one byte also. The six and two split is the same thing as the five and three but allows for more combinations. Now for a little on copy protection. Back in the good 'ol days we could just demuffin everything. All they had was a modified DOS or changed address marks etc. After that they got a little smarter and some wrote their own DOS or used a modified RWTS. But nothing stops us pirates, all you had to do is read in data through their RWTS and write it back out standard. Then they got dirty, using the text page and the input buffer for data or code. They even used the stack (page 1) for code. To get around this, NMI card like crackshot and cracking chips were made. these dumped all memory to disk allow- ing the text page and the input buffer to be undisturbed. The newest thing seems to be SPIRAL TRACKING. The first game I saw this on was Maze Craze. Cracking it was quite easy though. All you had to do is cut out one part of disk access (at $855) that wasn't even needed. But who knows what we will be up against in the future. I suggest you read "Beneath Apple DOS" and look at the DOS manual supplied with your Apple. This is for beginners or people who are too lazy to read a book... I would appreciate lots of questions, I may not have made myself too clear or you may want to know more about a certain area. Just leave me e-mail. The Freeze D O S T R I C K S TRY THIS TO SEE ANY DOS, REMOVE THE REAR MOST SET OF RAM CHIPS FROM YOUR APPLE (THE ONES NEAR THE I/O SLOTS). THEN INIT A DISK, REPLACE THE RAM AND BOOT UP UNDER THE PROGRAM YOU WISH TO DEPROTECT. THEN FORCE A REBOOT WITH THE DISK YOU INITED IN DRIVE 1. THE DOS FROM THE PROTECTED DISK WILL (IN MOST CASES) STILL BE IN THE RAM UP TOP.... THIS NEW DOS IS A SLAVE AT 32 K AND THE OLD (AND PROTECTED DOS) IS STILL AT 48 K. THIS WILL WORK ON ABOUT 50% OF THE PROGRAMS. ENJOY YOU CAN ALSO REMOVE THE TOP 32K AND GET TWICE AS MUCH. ======================================= CHECKSUM TRICK A VERY HANDY TECHNIQUE FOR TAKING A LOOK AT THE DATA ON A PROTECTED DISK IS TO DISABLE THE CHECKSUM IN THE RWTS. THE FORMATS OF MANY PROTECTED DISKS VARY ONLY IN THIS CHECKSUM, SO TURNING IT OFF SHOULD ALLOW ANY STANDARD TRACK/SECTOR UTILITY TO LOOK AT THE DISK! TO DO THIS, BOOT UP THE DOS THAT YOU WISH TO USE, AND ENTER THE MONITOR. THEN ENTER B942:18 FOR DOS 3.3 OR B963:18 FOR DOS 3.2. THIS CHANGES A SET CARRY INSTRUCTION TO A CLEAR CARRY INSTRUCTION. NOW RETURN TO DOS AND RUN YOUR EDITOR. IF THE DISK YOU ARE LOOKING AT IS PROTECTED WITH THIS SYSTEM, YOU SHOULD BE ABLE TO READ IT NOW. TO MAKE THIS CHANGE TO A DOS ON A DISK, THIS DATA IS CONTAINED IN TRACK 0 SECTOR 3, AT EITHER BYTE $42 OR BYTE $63, FOR DOS 3.3 OR 3.2, RESPECTIVELY. GOOD LUCK....... RANDY ======================================= TO AVOID RE-LOADING THE LANGUAGE CARD ON BOOTUP ( A MAJOR IRRITATION ) CHANGE THE FOLLOWING : IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND $BFCF TO 00 : THIS WILL PREVENT THE LANGUAGE CARD FROM BEING WRITTEN TO. (INITIALIZE A DISKETTE WITH THIS DO TO MAKE IT BOOT UP IN THIS FASHION) (IF YOU LOOK AT THE CODE, YOU CAN MAKE THE SAME MODS IN A COPY OF A SYST MASTER ON THE DISK ITSELF, SO A MASTER CREATE WILL PUT THIS DOS ON A DISKETTE. CHANGE THE CODE THAT SAYS LDA C081 WITH LDA C000 -- THAT SSHOULD WORK FINE. ======================================= GET INTO MONITOR FROM A NORMAL DISK. TYPE: 400> WRITE-PROTECT BEFORE BOOTING !!! << PFS-FILE IIE:SEE PFS-FILE PFS-GRAPH:SEE PFS-FILE PFS-REPORT:SEE PFS FILE PHANTOMS FIVE:SEE EPOCH PINBALL CONSTRUCTION SET:NORM POOL 1.5:PPM#2 PRESIDENT ELECT:NORM PRISONER:NORM PULSAR II: T: - T19 T1A.5-T1D.5 QUEEN OF PHOBOS:NORM (T0-T1A) REAR GUARD:NORM RENDEZVOUS:SEE MINER 2049ER RESCUE AT RIGEL:NORM ROBOTWAR:NORM SABATOGE:SEE JAWBREAKER SARGON II:NORM SCREENWRITER II:NORM SEA FOX:SEE CHOPLIFTER SENSIBLE SPELLER:NORM SERIES RU-2:NORM SERIES SP-2:NORM SERIES FR-2:NORM SERPENTINE:SEE CHOPLIFTER SNEAKERS:SEE BEER RUN SOFTPORN ADVENTURE:SEE JAWBREAKER SORCEROR OF SIVA:NORM SPACE EGGS:NORM SPANISH/ENGLISH HANGMAN:NORM SPECTRE:NORM SPITFIRE SIMULATOR:NORM SPY'S DEMISE:NORM STARCROSS:NORM STAR THIEF: T0-T13 T22 PPM#3 SWASHBUCKLER:PARM 28=10 SUPER DISK COPY III:NORM TWALA'S LAST REDOUT:PPM #2 TAXMAN:NORM TEMPLE OF APSHAI:NORM TERRORIST:NORM IF THAT DOESN'T WORK, TRY: T0-T1F T20.75-T22.75 THE ROUTINE MACHINE:NORM THIEF: T0-T22 T4-T5 PPM#2 THREE MILE ISLAND:NORM THRESHHOLD:SEE CROSSFIRE THUNDER BOMB:NORM (T0-T11) TIC TAC SHOW: T0 T1.5-T4.5 T6-T22 SERIES DISKS:NORM TIME ZONE SIDE A:SEE MINER 2049ER SIDES B-L:NORM TORPEDO FIRE:NORM TRACK ATTACK:SEE CHOPLIFTER TRANSEND: PPM#2 TRANSYLVANIA:NORM TUBEWAY:NORM TYPING TUTOR:NORM ULTIMA:NORM ULTIMA II:SEE RENDEZVOUS ULYSSES:NORM VISICALC 3.3:NORM VISICALC 80 COLMN PRE-BOOT:NORM VISICALC IIE:NORM VISIDEX:NORM VISIFILE:NORM VISIPLOT:NORM VISISCHEDULE:NORM VISITERM:NORM VOCABULARY BUILDER-FRENCH:NORM VOCABULARY BUILDER-GERMAN:NORM VOCABULARY BUILDER-SPANISH:NORM WARP FACTOR:PPM#2 WIZARDRY:PPM#2 WORD HANDLER: NOTE: SOMETIMES VERY HARD TO COPY T11 TB.25-T10.25 T0-TA PARM 0=0 28=2 WORD RACE:PPM#2 WORLDS GREATEST BLACK-JACK:NORM ZENITH:SEE CHOPLIFTER ZOOM GRAPHICS:NORM ZORK I:NORM ZORK II:NORM ZORK III:NORM ---------------------------------------- MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: CBS IN NYC HAS AN EXPERIMENTAL RESEARCH STATION GOIN AT 149.195,149.220 AND 149.245 MHZ TO DETERMINE THE FEASIBILIT Y OF MOBILE SATELITE USE. OTHER RESEARCH STATION ARE- MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND 1360.06 MHZ. MOTOROLA-CANTON,MASS. SAME AS ABOVE MOTOROLA-CUPERTINO,CA. SAME AS ABOVE NUFF SAID- BOOTLEG ATTENTION ][ E hackers! Having problems doing serious disk snooping because you can't reset to the monitor? For just 19.95 + 2.00 s/h I will send you the chip to make it all possible. Easily installed in 5 minutes with no cutting or soldering. These chips come programmed, tested, and ready to go. Cracking hints, tips and docs. included. Send check or money order to: Hacker Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery. NOTE not available for the E or C YET! MSG LEFT BY: SALLY RIDE DATE POSTED: HERE IS THE NEWEST FILE FROM THE LEGION OF DOOM: HACKING THE COSMOS PART 1 HERE IS A BRIEF DESCRIIPTION OF THE MOST COMMONLY USED TRANSACTION CODES: CAY-CREATE AN ASSEMBLY DAY-DELETE AN ASSEMBLY DRE-DENY AND RESTORE ESTABLISHMENT FLR-FFRAME LAYOUT REPORT ISH-INQUIRE ABOUT A CIRCUIT(PHONE #) LO-LIST ORIGINATING LINE EQUIPMENT MAL-MANUAL ASSIGNMENT LIST MAY-MODIFY AN ASSEMBLY MCH-MANUALLY CHANGE HUNT MDC-MANUALLY DISCONNECT A CIRCUIT SCA-SERVICE ORDER COMPLETION SIR-SORTING INQUIRY BY RANGE SLC-SUBSCRIBER LINE COUNTS FOR CUSTOM CALLING FEATURES US- LIST USOC FILE DATA WC- WIRE CENTER CHANGE THOSE WILL BE DISCUSSED IN FURTHER DETAIL IN PART 2. PREFIXES, FORMATS AND CODE VALUES: ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] COSMOS PROVIDES A LANGUAGE BY MEAN OF WHICH A USER CAN COMMUNICATE WITH THE SYSTEM. THE LANGUAGE INCLUDES VARIOUS PREFIXES AS WELL AS INPUT FORMATS AND MSG LEFT BY: SALLY RIDE DATE POSTED: INPUT VALUES. PREFIXES ARE ABBREVIATION WHICH REPRESENT SPECIFIC DATA CATAGORIE TO THE SYSTEM WHEN INPUT BY THE USER. AN EXAMPLE OF A PREFIX IS "TN"WHICH MEANS "TELEPHONE NUMBER". AN INPUT FORMAT DETERMINES THE NUMBER OF CHARAC- TERS FOLLOWING A PREFIX AS WELL AS THE PATTERN IN WHICH THESE MUST BE ENTERED. FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT THE PREFIX "TN" MUST BE FOLLOWED BY SEVEN CHARACTERS IN THE FORMAT SHOWN. INPUT VALUES ARE THE ALLOWABLE DATA ENTERED FOR EACH PREFIX IN THE CORRECT INPUT FORMAT. AS MENTIONED IN THE PREVIOUS PARAGRAPH THE INPUT FORMAT FOR THE PREFIX "TN" IS "TN XXX-XXXX" THE FIRST THREE CHARACTERS (XXX) MUST BE ALPHANUMERIC; THE LAST FOUR (XXXX) MUST BE NUMERIC. SO, COSMOS WOULD CON- SIDER AN INPUT OF "TN 935-2481" AS VALID INPUT. BUT YOU *MUST* USE THE CORRECT WIRE CENTER FOR THE (XXX) IN QUESTION. IN HACKING COSMOS PART 2 LEX WILL HAVE A LIST OF THE MOST COMMONLY USED PREFIXES, FORMATS AND PREFIX CODE VALUES WHICH ENABLE YOU TO READ AND UNDERSTAND COSMOS TRANS- ACTIONS. SALLY RIDE:::SPACE CADET MSG LEFT BY: SALLY RIDE DATE POSTED: COSNIX IS THE MUTATED VERSION OF COSMOS AND UNIX BOTH WRITTEN BY BELL LABS. COSNIX IS THE OPERATING SYSTEM OF THE COSMOS SYSTEM. SYSTEM COMMANDS------AS SOME OF YOU WILL NOTICE, IF YOU READ THE BASICS OF HACKING II, BY THE KNIGHTS OF SHADOW, ALOT OF THE COMMANDS USED ON UNIX ARE ALSO USED ON COSMOS. COMMANDS ARE AS FOLLOWS:: WHERE---GIVES LOCATION OF THE SYSTEM:: THIS COMMAND CAN BE VERY USEFUL SINCE YOU CAN GO TRASHING AT THE LOCATION THAT THE CENTER IS AT. WC%WHERE====COSMOS 5 STREET ADDRESS CITY, STATE ZIP WHAT----TELLS WHAT VERSION OF COSNIX THE SYSTEM IS RUNNING ON. WC%WHAT==COSNIX OPERATING SYSTEM9.2.3 RELEASE DECEMBER 7, 19831.2.2 ETC. JUST LIKE ON UNIX, TO SEE WHO ELSE IS ON THE SYSTEM TYPE: WC%WHO COM3 TTOO GB FW6 TTO4 HH, ETC. COLUMN ONE BEING THE USERNAME, NEXT THE TT#, AND LAST IS THE WIRE CENTER. SEE THE CONTINUED CONCLUSION NEXT POSTING. MSG LEFT BY: SALLY RIDE DATE POSTED: TO SEE WHAT YOU HAVE ACCESS TO TYPE: WCLLS, OR WC%LS /* TO SEE ALL THE FILES YOU HAVE ACCESS TO. USE CAT/FILE-NAME TO SEE SOME MORE INFO THIS WILL BE EXPLAINED IN MORE DETAIL IN FUTURE EDITIONS. DATE==SIMPLY GIVES THE DATE USING CONTROL C WILL INTERUPT ANYTHING YOU ARE EXECUTING AT THE TIME. YOU MAY HAVE TO ENTER IT MORE THAN ONCE. THAT IS ALL FOR PART 1, IT SHOULD GIVE YOU A BASIC UNDERSTANDING OF COSMOS. PART 2 WILL EXPLAIN AND SHOW YOU HOW TO HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT IS ATTACHED, ALSO, WHAT THE ABBREVIA- TIONS ARE SO YOU CAN UNDERSTAND IT ALL. ACKNOWLEDGEMENTS: THE WARLOCK BIOC AGENT 003 TUC-TUCBBS WRITTEN BY: LEX LUTHOR UPLOADED HERE BY: SALLY RIDE:::SPACE CADET POST SOME DAMN MESSAGES YOU SLUGS! APPLE CLONES 64K CPM NUMERIC KEYPAD FUNCTION KEYS AUTO REPEAT 100% APPLE COMPATABLE $650 IBM CLONES 128K RAM ROM CHIPS NOT INCLUDED AVAILABLE IN PC OR XT VERSIONS $650 CALL FOR DETAILS- 503-592-4461 NUFF SAID- BOOTLEG *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* LOCKSMITH PARAMETERS LIST *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* DONATED BY: SHERLOCK APPLE ZORK (OLD VERSIONS) T0-T22: 1E=0B T3: 4C=1B (PATCH NC30 FOR VERSI ON 4.0) 4C=1B 57=00 E9=02 (USES NIBBLE COUNT SEE TECH NOTE S) (VERSION 4.1 ONLY) ZORK I AND ZORK II (NEW VERSIONS) T0-T22: 46=96 40=14 WARP FACTOR ** SAME AS TORPEDO FIRE .FF4 WORD HANDLER T0: 46=96 54=12 -T22 T1-TC: 44=FF 45=DF 46=DE (8 ERRORS O.K.) .FF5 WORD HANDLER II T0: 46=96 54=12 53=00 T11-T22 T1-TC: 44=FF 45=DF 46=DE (NOTE-IF AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE NED ON UNTIL GOOD.) VISICALC (DOS 3.3 VERSION) T0-T15 NORMAL (T1 ERR IS OK) VISICALC (APPLE ///) T0-T22 SYNC VISIDEX (CHANGE AS OF 11-18-81) T0-T22: 40=04 16=08 41=FF 19=00 58 =0B 59=FF 81=AA 82=EB 83=FD 21=02 46=96 54=12 VISIFILE SAME AS DESK TOP PLAN II E XCEPT PARM C0=FD SHOULD BE C0=EC VISISCHEDULE T0-T22: 40=04 16=08 41=FF 19=00 58 =0B 59=FF 81=AA 82=EB 83=EC 21=02 46=96 54=12 .FF3 VISITERM T0-T22 NORMAL T6: 40=08 16=08 41=FF 19=00 58=0B 59=FF 81=AA 82=EB 83=FC .FF3 VISITREND/VISIPLOT T0-T22 NORMAL T7: 40=08 16=08 41=FF 19=00 81=DE 82=AA 58=0B 59=FF U-BOAT COMMAND ** T0-T22: 4E=00 51=00 52=00 40=02 1E =30 1B=19 1D=18 44=00 45=00 46=EB 47=AF 48=FB 49=EB .FF2 ULTIMA T0-T22: 1E=0B ULYSIS ** T0-T22 NORM T3: 4C=1B APPLY PATCH NC30 (VERSIO N4.0 ONLY) 4C=1B 57=00 E9=02 (USES NIBBL E COUNT SEE TECH NOTES) (VERSION 4.1 ONLY) TAX PREPARER T0-T22: 46=96 54=12 4C=19 .FF4 THRESHOLD T0-T22 NORMAL T1-T23 BY 22: 4C=1B (PATCH NC30 FO R VERSION 4.0) 4C=1B 57=00 E9=02 ( USES NIBBLE COUNT SEE TECH NOTES) (VERSION 4.1 ONLY) .FF2 TINY TROL T0-T22 NORMAL T3.5-T5 BY 1.5 .FF2 TORPEDO FIRE T0 NORMAL T1-T22: 4F=0B .FF3 TWERPS ** SAME AS GORGON PLUS T1C: 4C=1B 57=00 E9=02 D2=00 TWERPS ** T0: 18=20 19=00 46=96 4D=00 4E=00 52=00 53=00 54=12 57=00 40=20 T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7 7=00 78=00 79=12 7C=00 44=DD 45=AD 46=DA SABATOGE ** T0-T22 NORM T3: 4C=1B APPLY PATCH NC30 (VERSI ON 4.0 ONLY) 4C=1B 57=00 E9=02 (USES NIBBL E COUNT SEE TECH NOTES) (VERSION 4.1 ONLY) SARGON II ** T0-T1A NORM: 19=00 54=12 47=FF 4C= 18 48=FF 50=00 51=00 52=00 53=00 SCREENWRITER II ** T0-T2: 4D=00 SHATTERED ALLIANCE T0-T22: 25=19 SHATTERED ALLIANCE (NEW) T0: 4C=18 47=FF 53=0B 54=12 T1-T22: 44=D4 46=B7 .FF2 SINGA SHAPE MANAGER ** T0-T22 SYNC SNAKEBITE ** SAME AS GORGON SNEAKERS T0: 18=20 19=00 46=96 4D=00 4E=00 52=00 53=00 54=12 57=00 40=20 T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7 7=00 78=00 79=12 7C=00 40=20 19=00 44=DD 45=AD 46=DA .FF5 SNOGGLE ** T0-T9 NORM OR T0-TF NORM T10.5-T11.5 SYNC .FF4 SOFTPORN ADVENTURE T0-T22 NORMAL (ALL VERSIONS) T3: 4C=1B APPLY PATCH NC30 (VERSIO N 4.0 ONLY) 4C=1B 57=00 E9=02 (USES NIBBL E COUNT SEE TECH NOTES) (VERSION 4.1 ONLY) .FF2 SOUTHERN COMMAND ** T0-T22: 25=19 6B=00 34=D5 35=AB .FF3 SPACE EGGS T0 NORM T2-6 NORM T11-13 N ORM T14-1A: 44=DD SPACE QUARKS T0: 18=50 19=00 40=20 46=96 4D=00 4E=00 52=00 53=00 54=12 57=00 T1-T2: 44=AB 45=D4 46=AB T3.5-T5.5 BY 1 T7 T9: 44=FE 45=DD 46=AF TA.5-B.5 BY 1: 44=AA 45=DE 46=BB TD-15 BY 1 SPACE WARRIOR T0: 18=50 19=00 40=20 46=96 40=20 4E=00 52=00 53=00 54=12 57=00 T2.5-T3.5: 44=DF 45=AD 46=DE T5-T8 BY 3 T6.5 TA-T10 BY 3 STAR BLASTER ** T0 NORM T7-T20.5 BY 1.5 SYNC: 72=00 73=00 77=00 78=00 79=12 7C=00 40=20 19=00 44=DF 45=AD 46=DE STAR CRUISER ** T0-T3 BY 3 SYNC T5-TB BY 1 SYN C T11-T12 BY 1 SYNC T4 SYNC: 44=AA 45=DD 46=BB STAR MINES ** T0 NORM T1-T2 NORM: 46=AD T4-TA NORM STAR RATERS ** T0-T5 NORM (TRACK 5 ERROR MAY OCCU R) STAR THIEF T0-T13 NORMAL (TRACK E-13 ERRORS M AY OCCUR) (ALL VERSIONS) T22: 4C=1B APPLY PATCH NC30 (VERSI ON 4.0 ONLY) 4C=1B 57=00 E9=02 (USES NIBB LE COUNT SEE TECH NOTES) (VERSION 4.1 ONLY) .FF2 SUPER APPLE BASIC ** T0-T22 NORM T3 NORM-EXTENDED R ETRY .FF3 SUPERSCRIBE II T0-T22 NORM T3 NORM: 45=00 50=00 SUPERSCRIBE II ** SAME AS PEGASUS I I .FF2 RASTER BLASTER (FOR OLD RASTER BLASTER ONLY) T0 NORMAL T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0 0 T6-T12 BY 4 SYNC T7.5-TF.5 BY 4 SYNC T1.5-T3.5 BY 2 SYNC .FF4 RASTER BLASTER (NEW VERSIONS) T0: 46=96 54=12 T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0 0 72=00 73=00 75=00 78=00 79=12 T6-T12 BY 4 SYNC T7.5-TF.5 BY 4 SYNC T1.5-T3.5 BY 2 SYNC .FF3 RETROBALL ** T0, T4-T6, T ---------------------------------------- YEP-WEVE BEEN A LITTLE LATE WITH THIS ISSUE DUE TO MOVING. STILL HAVE THE SAME PHONE NUMBERS, BUT OUR CURRENT ADDRESS TIS- THE BOOTLEGGER/HACKER MAGAZINE 1080 HAYS CUT-OFF ROAD CAVE JUCTION,OR.97523 2  *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* [[ PRESS SPACEBAR TO QUIT ]] NIBBLES AWAY PARAMETERS COMPANY NAME: AUTO-LOAD FILE PROGRAM NAME COPY TRACKS PARA METERS TO CHANGE TO USE ---------------- ----------- ---- ---------------- ---------------- A P P L E C O M P U T E R SUPER PILOT ------- 0-0............ADDR =D5 AA 96 2-22 SECTMOD [F=16,C =OFF,T=0,S=0A] CHANGE ADDRES S 79 FROM 43 TO EA CHANGE ADDRES S 7A FROM 41 TO EA CHANGE ADDRES S 7B FROM C6 TO EA A U T O M A T E D S I M U L A T I O N S: TEMPLE OF APSHAI -- 0-22...........ADDR =D5 AA B5 A V A N T E - G A R D E HI-RES SECRETS ---- 0-22...........ADDR =D5 AA 96 B R O D E R B U N D S O F T W A R E: WARLORDS ---------- 0-F............ADDR =D5 AA B5 C E N T R A L P O I N T S O F T W A R E: COPY ][ PLUS ------ 0-2............NORM AL DEL BYTE =20 D A T A M O S T: SPACE KADET ------- 0-22...........ADDR =D5 AA 96 MARS CARS OVER IDE STANDARDIZER CRAZY MAZEY TAX BEATER -------- 0-22...........ADDR =D5 AA 96 REAP SECTMOD [F=16,C =OFF,T=0,S=03] CHANGE ADDRES S 42 FROM 38 TO 18 MONEY MUNCHER ----- 0-22...........ADDR =D5 AA 96 E D U W A R E: THE PRISONER ------ 0-22...........SYNC ALGEBRA I --------- 0-22...........ADDR =D5 AA B5 EMPIRE 1 WORLD ---- 0-22...........ADDR =D5 AA 96 BUILDERS 3-3............NIBB LE COUNT PRISONER ][ ------- 0-22...........ADDR =D5 AA 96 SECTMOD [F=16,C =ON,T=1F,S=0E] CHANGE ADDRESS D5 FROM AD TO 2F CHANGE ADDRESS D6 FROM 99 TO AF CHANGE ADDRESS D7 FROM F0 TO 32 I N F O C O M: STARCROSS --------- 0-22...........ADDR =D5 AA 96 I N S O F T: ELECTRIC DUET ----- 0-22...........ADDR =D5 AA 96 INS= DE AA EB OVER IDE STANDARDIZER FIX AMNT=04 I N T ' L S O F T W A R E M K T G MATH MAGIC -------- 0-22...........NORM AL I D S: PRISM PRINT ------- 0-21...........ADDR =D5 AA 96 OVER IDE STANDARDIZER SECTMOD [F=16,C =ON,T=21,S=00] CHANGE ADDRES S 27 FROM FB TO 22 L E A R N I N G C O M P A N Y BUMBLE GAMES ------ 0-22...........ADDR =D5 AA 96 BUMBLE PLOT NOTE: WRITE PROTECT BEFORE BOOTING! ROCKY'S BOOTS JUGGLER'S RAINBOW M I C R O L A B JIGSAW ------------ 0-0............NORM AL A-17...........NORM AL 1-9............ADDR =D3 96 F2 M U S E: BEST OF MUSE ------ 0-22...........SYNC THREE MILE ISLAND GLOBAL WAR M I C R O S O F T: OLYMPIC DECATHALON 0-22...........ADDR =D5 AA B5 O N L I N E S Y S T E M S: GENERAL MANAGER --- 0-22...........ADDR =D5 AA 96 V1.5 SECTMOD [F=16,C =ON,T=1F,S=0E] CHANGE ADDRES S C1 FROM -- TO 4B CHANGE ADDRES S C2 FROM -- TO E0 CHANGE ADDRES S C3 FROM -- TO 49 SECTMOD [F=16,C =ON,T=21,S=01] CHANGE ADDRES S 2E FROM -- TO 60 SABOTAGE ---------- 0-22...........NORM AL ALIEN RAIN SNOGGLE ----------- 0-22...........ADDR =D5 AA B5 TIME ZONE V1.1 ---- 0-22...........ADDR =D5 AA 96 SECTMOD [F=16,C =ON,T=03,S=0B] CHANGE ADDRESS F0 FROM 20 TO EA CHANGE ADDRESS F1 FROM 00 TO EA CHANGE ADDRESS F2 FROM 17 TO EA P E N G U I N S O F T W A R E: PIE MAN ----------- 0-22...........ADDR =D5 AA 96 P H O E N I X S O F T W A R E: ZOOM GRAPHICS ----- 0-22 BY 2......ADDR =D5 AA 96 2ND EDITION INS= DD AA ED B5 1-21 BY 2......ADDR =D4 AA 96 N O T E: WRITE PROT ECT BEFORE BOOTING!! ADVENTURE IN TIME - 0-C...........NORMA L BIRTH OF THE ------ 0-9...........NORMA L PHOENIX P I C A D I L L Y S O F T W A R E: FALCONS ----------- 0-0............ADDR =D5 AA B5 1.5-4.5X1.5....ADDR DF AD DE 5.5-5.5X1 7-AX1 B.5-E.5X1.5 10-12X1 13.5-14.5X1 16-19X1.5 1A-1B.5X1.5 S E N S I B L E S O F T W A R E: IMAGE PRINTER ----- 0-2............ADDR =D5 AA 96 3-7............ADDR =F7 AA 96 9-22 SECTMOD [F=16,C=OF F,T=0,S=03] CHANGE ADDRESS 4 2 FROM 38 TO 18 SECTMOD [F=16,C=OF F,T=2,S=03] CHANGE ADDRESS 2 A FROM 2C TO 4C CHANGE ADDRESS 2 B FROM 06 TO 5D CHANGE ADDRESS 2 C FROM B7 TO B4 SUPER DISK COPY --- 0-22...........ADDR =D5 AA 96 (VERSION 3.7) ERR ORS OK THE BUG ----------- 0-0............NORM AL 15-15..........GAP BYTE 2=FF GAP SIZE=10 16.5-16.5 S E R I U S S O F T W A R E: KABUL SPY --------- 0-21...........ADDR =D5 AA 96 (BOTH SIDES) SECTMOD [F=16,C=OF F,T=0,S=0 CHANGE ADDRESS 4 9 FROM -- TO EA CHANGE ADDRESS 4 A FROM -- TO EA CHANGE ADDRESS 4 B FROM -- TO EA DARK FOREST ------- 0-22...........ADDR =D5 AA B5 OVER IDE GLITCH DETECT S I L I C O N V A L L E Y S O F T W A R E: WORD HANDLER ][ --- 0-0C...........ADDR =FF DF DE 11-22..........ADDR =D5 AA 96 S O F T A P E: DRAW POKER -------- 0-22...........ADDR =D5 AA B5 S O F T W A R E P U B L I S H I N G C O R P.: PFS/PFS REPORT ---- 0-13...........ADDR =D5 AA 96 (REVISED) OVER IDE STANDARDIZER GAP BYTE 1=C0, GAP BYTE 2=D0 FILT ER=C0-C8 (NO INVERSE) N O T E: WRITE PROT ECT BEFORE BOOTING!! PFS GRAPH --------- 0-22...........ADDR =D5 AA 96 OVER IDE STANDARDIZER GAP BYTE 1=C0, GAP BYTE 2=D0 FILT ER=C0-C8 (NO INVERSE) S P E C I A L D E L I V E R Y S O F T W A R E: UTOPIA GRAPHICS --- 0-22...........ADDR =D5 AA 96 SYSTEM TURN ON 3.3 FILTER SECTMOD [F=16,C= ON,T=0,S=0] CHANGE ADDRESS 42 FROM 38 TO 18 GALACTIC WARS ----- 0-22...........ADDR =D5 AA 96 BRIDGE TUTOR S T O N E W A R E: D B MASTER -------- 0-5............ADDR =D5 AA 96, SYNC UTILITY PAC #1 6.5-22.5.......SYNC S T R A T E G I C S I M U L A T I O N S: BATTLE OF SHILOH -- 0-22...........ADDR =D4 AA B7 WARP FACTOR S Y T O N I C S O F T W A R E: INTERLUDE ----------0-22...........ADDR =D5 AA B5 X P S: APPLE CILLIN ------ 0-0............ADDR =D5 AA 96 1-22...........ADDR =D5 AA B5 11-11..........ADDR =D5 AA 96 PARAMETERS: OCTOBER 19 82 COMPANY NAME: PROGRAM NAME COPY TRACKS PARA METERS TO CHANGE ---------------- ----------- ---- ---------------- A D V E N T U R E I N T E R N A T I O N A L: ELIMINATOR -------- 0-21...........ADDR =D5 AA 96 SECTMOD [F=16,C =OFF,T=03,S=0D] CHANGE ADDRES S 2E FROM 20 TO EA CHANGE ADDRES S 2F FROM 30 TO EA CHANGE ADDRES S 30 FROM 72 TO EA A P P L E C O M P U T E R: VISICALC /// ------ 0-22...........SYNC APPLE WRITER /// -- 0-22...........SYNC APPLE LOGO -------- 0-22...........ADDR D5 AA 96 1-1............ADDR AA D6 EE NIBBL E COUNT=Y FI ND MAX=03 SHIF T N+ = 08 SHIF T N- = 00 APPLE WRITER ][ --- 0-3............ADDR D5 AA DA (OR D5 AA DB) 4-22...........ADDR D5 AA 96 A V A N T E - G A R D E C R E A T I O N S ZERO GRAVITY PINBALL 0-22...........ADD R=D5 AA B5 B P I: (REVISED) ACCOUNTING -------- 0-22...........ADDR =D5 AA 96 SYSTEM FIX AMNT=04 , GAPBYTE1=C8 GLOBAL MOD BYTE D972 FROM 03 TO 00 11-11..........INS= AD FB E6 FF E6 SYNC SIZ=0A B R O D E R B U N D S O F T W A R E: APPLE PANIC ------- 0-D GENETIC DRIFT ----- 0-0............ADDR =D5 AA B5 1-3............ADDR =BB D5 BB 4.5-6 BY 1.5 7.5-B.5 D-D............ADDR =D4 D5 BB E.5-12.5.......ADDR =AD B5 DE SPACE QUARKS ------ 0-0............ADDR =D5 AA B5 1-2............ADDR =FF DF DE, DATA MAX=25 3.5-5.5 7-9 BY 2 A.5-B.5 D-15 SPACE WARRIOR ----- 0-0............ADDR =D5 AA B5, DATA MAX=30 2.5-3.5........ADDR =DF AD DE 5-8 BY 3 6.5-6.5 A-10 BY 3 B U D G C O: RASTER BLASTER ---- 0-0............ADDR =D5 AA 96, SYNC DATA MIN=18, DATA MAX=40 5-11 BY 4......ADDR =AD DE, DATA MIN=13, SYNC 6-12 BY 4......SYNC 7.5-F.5 BY 4...SYNC 1.5-3.5 BY 2...SYNC C A V A L I E R C O M P U T E R: MICROWAVE --------- 0-22...........ADDR =D5 AA 96 SECTMOD [F=16,C=O N,T=02,S=01] CHANGE ADDRESS DA FROM A9 TO AD CHANGE ADDRESS DB FROM 60 TO 03 CHANGE ADDRESS DC FROM 8D TO 81 CHANGE ADDRESS DD FROM 7E TO 60 C O N T I N E N T A L S O F T W A R E : GUARDIAN ---------- 0-1............ADDR =D5 AA B5 2-11...........ADDR =D6 AA B5 INS= DF AA EB F7, SYNC SIZ=0A D A T A M O S T: COUNTY FAIR ------- 0-22...........ADDR =D5 AA B5 SNACK ATTACK SECTMOD [F=13,C=OF F,S=03,T=00] CHANGE ADDRESS 6 3 FROM 38 TO 18 SNACK ATTACK ------ 0-22...........ADDR =D5 AA B5 (REVISED) SECTMOD [F=13,C=OF F,S=01,T=00] CHANGE ADDRESS 3 9 FROM 38 TO 18 SWASHBUCKLER ------ 0-22...........ADDR =D5 AA 96 CASINO 21 SECTMOD [F=16,C=OF F,S=03,T=00] CHANGE ADDRESS 4 2 FROM 38 TO 18 D A T A S O F T: DUNG BEETLES ------ 0-0............ADDR =D5 AA B5 1-1............ADDR =F5 F6 F7 4-22 SECTMOD [F=13,C=ON ,T=00,S=01] CHANGE ADDRESS 6D FROM 01 TO 7B CHANGE ADDRESS 6E FROM 61 TO 69 G E B E L L I S O F T W A R E: FIREBIRD ---------- 0-0............ADDR =DD AD DA, SYNC 1.5-B.5........SYNC H O W A R D S O F T: TAX PREPARER ------ 0-22...........ADDR =D5 AA 96 I N F O C O M: DEADLINE ---------- 0-22...........ADDR =D5 AA 96 I N N O V A T I V E D E S I G N S O F T W A R E: POOL 1.5 ---------- 0-15...........ADDR =D5 AA B5 1E-21 SECTMOD[F=13,C=OF F,T=0B,S=07] CHANGE ADDRESS 6A FROM 8D TO 60 ------------------------------------------------------------------------------ STEP BY STEP GUIDE TO BACKING-UP DISKS WITH NIBBLES AWAY ][ THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE: 1. LOCATE THE TRACKS WHICH CONTAIN DATA. 2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE. 3. FIGURE OUT ANY ADDITIONAL PROTECTION. (HINT: #3 IS THE HARD ONE!) FOR MOST OF THE PROCEDURES BELOW, A BASIC WORKING KNOWLEDGE OF THE TRACK/BIT EDITOR (TBE) IS REQUIRED. FOR THOSE WHO ARE NOT FAMILIAR WITH THE TBE, AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW. THE EXAMPLES ARE EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS, SO YOU MAY WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING OF WHAT IS GOING ON. ENTER THE TBE BY SELECTING OPTION 'T' FROM THE MAIN MENU. A LARGE SECTION OF NUMBERS WILL APPEAR ON THE SCREEN, WITH TWO DASHED LINES AT THE TOP. THE INFORMATION IN BETWEEN THESE LINES IS THE STATUS INFORMATION AND INFORMS YOU OF SUCH THINGS AS CURSOR POSITION, TRACK NUMBER, AND IS ALSO THE LOCATION WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS. THE NUMBERS AT THE BOTTOM ARE SEPARATED INTO TWO SECTIONS. ON THE LEFT ARE THE STARTING MEMORY ADDRESS'S FOR EACH LINE TO THE RIGHT. MOVE THE CURSOR AROUND USING I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE. IT WILL TELL YOU EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS. THE ARROW KEYS CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE. THEY SHIFT YOUR VIEW 256 BYTES FORWARD OR BACKWARD AT A TIME. THE ONLY REALLY IMPORTANT THING TO KNOW FOR THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW' AROUND IN MEMORY. THE ';' (UNSHIFTED '+') AND THE '-' KEYS INCREMENT AND DECREMENT THE TRACK NUMBER IN THE STATUS LINE. PRESSING 'R' WILL CAUSE DRIVE ONE TO READ THE DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY. THE BYTES ON THE SCREEN WILL CHANGE, SINCE DIFFERENT DATA HAS BEEN READ IN. PRESSING THE 'R' KEY MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA BEING DISPLAYED. THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE UNDER THE HEAD WHEN THE DRIVE IS TURNED ON, WHICH IS RANDOM, HENCE THE CHANGE IN THE DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT, IT IS JUST NOT LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY). STEP 1: TO DO THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK WHICH CONTAIN DATA. TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00. PRESSING 'R' WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN. THE ARROW KEYS SHOULD BE USED TO MOVE THE VIEWING 'WINDOW' TO START AT $2000. NOW WE WILL MOVE FORWARD AND TRY TO DETERMINE IF THIS TRACK CONTAINS VALID DATA. ACTUALLY, TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT, BUT WE WILL BE USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA. THE MAIN THING WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA IS THE PRESENCE OF GAPS. GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES. NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH. TO SEE WHAT THESE LOOK LIKE, INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS DESCRIBED ABOVE. MOVING THROUGH THE BUFFER WITH THE ARROW KEYS WILL REVEAL A LARGE VARIETY OF VALUES. SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S WHICH CONTAIN ABOUT 6-20 IN A ROW, DEPENDING ON THE EXACT DISK. NORMALLY DOS 3.2 DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS. THERE SHOULD BE MANY OCCURANCES OF THE GAPS, SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE THE ARROW KEYS TO MOVE FORWARD OR BACKWARD. NOTE:YOU MAY SEE A SECOND, SMALLER (2-5 $FF'S), GAP FOLLOWING A LARGE GAP, WITH A SMALL SECTION OF DATA IN BETWEEN. THIS IS CALLED THE SECONDARY GAP. WHEN REFERING TO A GAP HERE, WE WILL ALWAYS BE TALKING ABOUT THE PRIMARY GAP, NOT THE SECONDARY ONE. NOW TRY LOOKING AT OTHER TRACKS ON THE DISK. FIRST LOOK ONLY AT THE FULL TRACKS (NO .5 ON THE END). ALL OF THEM WILL BE SIMILAR TO TRACK 00 IN THE APPEARANCE OF THE GAPS. YOU MAY WANT TO TRY THIS SEVERAL TIMES TO BECOME COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK. NOW READ IN A HALF TRACK (.5 ON THE END). SCAN MEMORY TO LACATE SOME OF THE GAPS. SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE SEE HERE IS REALLY 'CROSS-TALK'. IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL TRACK, BUT THE MAGNETIC PATTERN SPREAD OUT A BIT, AND SO WE SEE SOME DATA HERE. THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE ALL THE SAME. THAT IS, THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE NOT CONSISTENT. THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT IS NOT VALID DATA. TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS. THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK. TO DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE. READ ANY TRACK ON THIS DISK AND SCAN THROUGH THE MEMORY ADDRESSES. THERE WILL BE NO GAPS FOUND, AND MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN 0 (I.E. $A0,$B0,$E0), WHICH ARE NOT LEGAL DISK BYTES. THIS MEANS THAT THE CONTROLLER CAN FIND NO VALID DATA ON THE TRACK. SOME DISKS HAVE PORTIONS OF TRACKS WHICH ARE NOT USED, SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK. OUR NEXT TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST BE AT LEAST 1 TRACK APART. IN OTHER WORDS, IF YOU LOCATE DATA ON TRACK 3.5, THEN TRACK 4 CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK 4.5. THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA. NOTE: IF YOU LOCATE DATA ON A GIVEN TRACK, IT IS A GOOD IDEA TO LOOK AT THE TRACKS ONE HALF TRACK TO EITHER SIDE, TO MAKE SURE THAT THEY LOOK LESS VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE. WELL, NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK, WE CAN BEGIN AT TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO HAVE DATA ON IT. MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA, AND IF YOU CAN FIGURE IT OUT, YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE SURE, AND THEN GO ON TO STEP 2. OTHERWISE THE DATA MUST BE LOCATED ONE TRACK AT A TIME. MOST DISKS USE THE STANDARD TRACKS (1,2,3,...,22), BUT THERE ARE SOME WHICH USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23 (WHICH, BY THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO GO OUT THAT FAR). WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED, WE CAN MOVE ON TO STEP 2. STEP 2: NOW WE MUST TELL NIBBLES AWAY ][ HOW TO READ THE INFORMATION ON THE TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA. THIS IS DONE BY GOING BACK TO EACH OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK FOR EACH ONE. THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP. TO SEE THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK. AFTER EACH GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK, OR 'D5 AA B5' FOR A DOS 3.2 DISK. THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF EACH TRACK NUMBER WHICH CONTAINS DATA. MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE 2 PATTERNS FOR ALL TRACKS. AFTER THIS, WE ARE READY TO BACK-UP THESE TRACKS. THIS IS DONE BY EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU. THEN SELECT 'B' FOR BACKUP MODIFIER. WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS TO BE BACKED-UP. SIMPLY PRESS RETURN TO THE REST OF THE QUESTIONS AND THEN RETURN TO THE MAIN MENU. SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y' TO THE QUESTION 'CHANGE DEFAULT OPTIONS'. USE THE KEY TO MOVE TO THE 'START TRACK' PROMPT, AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP. PRESS RETURN AND THEN TYPE IN THE LAST TRACK TO BE BACKED-UP WITH THE CURRENT ADDRESS MARKER SETTING. IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED AT 1 TRACK INTERVALS, ENTER THE INTERVAL AT THE 'TRACK INCREMENT' PROMPT. PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER INSERTING THE DISKS WHEN PROMPTED. WHEN YOU RETURN TO THE MAIN MENU, REPEAT THE ABOVE PROCEDURE FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER. NOW COMES THE MOMENT OF TRUTH! TRY TO BOOT UP THE BACKED-UP DISK (IF THE ORIGINAL HAD A WRITE-PROTECT TAB, THE BACK-UP SHOULD TOO!). IF THE BACKUP BOOTS, THEN ALL WENT SUCCESFULLY. STEP 3: IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO LOOK FOR. 1....DID ALL OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO? THIS CAN BE SEEN WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT TRACKS STATUS LOCATION. IF SOME DID NOT, THEN THE ADDRESS MARKER WAS PROBABLY NOT DETERMINED PROPERLY. IF THIS IS THE CASE, THEN GO BACK TO THE TBE AND TRY THOSE TRACKS AGAIN. 2....IF EVERYTHING SEEMED TO GO WELL, BUT THE BACKUP REFUSES TO WORK (YOU MAY WANT TO TRY THE PROCEDURE AGAIN, MAYBE WITH THE SOURCE AND DESTINATION DRIVES REVERSED, TO MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER SUCH OCCURANCE WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE PROCEDURE WITH THE 'SYNCHRONIZED COPY' OPTION SELECTED. DISKS WHICH USE THIS METHOD OFTEN MAKE VIOLENT HEAD MOVEMENTS DURING THEIR BOOT PROCEDURE. THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION. ADDITIONAL INFORMATION: ON SOME DOS 3.3 DISKETTES, THE GAPS BETWEEN THE SECTORS ARE REDUCED IN SIZE. IN SOME CASES THEY CAN BE AS SMALL AS 4 OR 5 BYTES. WHEN NIBBLES AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA, IT NORMALLY ADDS 8 BYTES OF SYNC JUST BEFORE THE DATA. THIS WILL NORMALLY PUT SYNC BYTES INTO THE GAP BEFORE THE DATA, WHERE IT SHOULD BE. HOWEVER, IF A DISK HAS VERY SMALL GAPS, THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR. THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE ADDED, SO THIS VALUE CAN BE REDUCED TO PREVENT ANY DATA FROM BEING OVERWRITTEN. THE VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED IN THE PARAMETER FIX VALU. NORMALLY THIS IS A $7F, BUT IT CAN BE SET TO ANY DESIRED VALUE. IT SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE WHICH HAS ITS HIGH BIT CLEARED TO BE A SYNC BYTE. SO THE $7F WHICH IS NORMALLY IN THIS PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED. IF THE 'OVERIDE STANDARDIZER' OPTION IS SELECTED, THEN NIBBLES AWAY ][ WILL NOT ADD ANY BYTES, IT WILL SIMPLY CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO SYNC, WITHOUT CHANGING ITS VALUE. THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE VERY SMALL. ANOTHER ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY LONG. SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK. WHEN THIS GARBAGE IS READ BACK, MORE BYTES ARE READ IN THAN WERE WRITTEN OUT. THIS CAUSES THE TRACK TO BE LONGER THAN NORMAL, AND IN SOME CASES IT BECOMES SO LONG THAT THE DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND THE DATA PROPERLY. THE PARAMETERS DATA MIN AND DATA MAX CONTROL THE MINUMUM AND MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][ WILL ACCOMODATE. THE NORMAL VALUE OF DATA MAX IS $1D, BUT THIS CAN BE SET TO A HIGHER VALUE, SUCH AS $25, IF A TRACK APPEARS TO BE VERY LONG. EVEN THOUGH THE TRACK MAY READ IN AS A LARGE NUMBER OF BYTES, MANY OF THESE WILL BE REMOVED BY THE NIBBLE FILTER, SINCE THEY ARE GARBAGE BYTES. THIS WILL ASSURE THAT THE AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON THE DESTINATION TRACK. WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA TO FIND A SECOND OCCURANCE OF THE SAME PATTERN. THIS INSURES THAT THE SECTOR HAS BEEN READ IN AND LOCATED CORRECTLY. ON MANY DISKS, THERE IS A PRIMARY SECTION OF DATA, CALLED THE ADDRESS FIELD, AND THE THE ACTUAL DATA FIELD FOLLOWS. IN BETWEEN THESE IS A SMALL GAP, AND MANY TIMES IT CONTAINS RANDOM INFORMATION. THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT READ AS THE SAME VALUE EVERY TIME. THE PARAMETER FIND MAX CONTROLS THE NUMBER OF BYTES WHICH ARE CHECKED DURING THIS PROCEDURE. THE DEFAULT VALUE OF $0C WORKS IN MOST CASES, BUT SOME DISKS USE A SMALLER ADDRESS FIELD WHICH MAY REQUIRE THIS PARAMETER TO BE SET TO A SMALLER VALUE. HOWEVER, IF THIS PARAMETER IS SET TOO LOW, THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR A SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON. THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE. --------------------------------------- MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: OK,HERE TIS SOME BASIC SATELITE TELCO TUTORIALS NEVER BEFORE WRITTEN! FIRST OF ALL EVERY SATELITE HAS 24 TRANSPONDERS EACH 36 MHZ WIDE. INDIVIDUAL TELCO CARRIERS ARE 4KHZ WIDE.THE VOICE/DATA CARRIER IS USED TO MODULATE A DOUBLE BALANCED MODULATOR WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN ATED WITH A FILTER.THE REMAINING SIDE BAND SIGNAL IS APPLIED TO ANOTHER CARRIER FREQUENCY BETWEEN 64-108 KHZ. THESE CARRIERS ARE THEN MULTIPLEXED TOGETHER IN GROUPS OF 12.SUPERGROUPS CONTAIN 5 GROUPS AND MASTERGROUPS CONTAIN 5 SUPERGROUPS.(300 CARRIERS) THESE ARE THEN SENT VIA SATELITE IN "PACKETS" CONTAINING EITHER GROUPS, SUPERGROUPS,OR MASTERGROUPS IN THE 0 TO 10.75 MHZ RANGE ON A TRANSPONDER. MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE XED AND 1 MIXING CARRIER PER SUPERGROUP WHICH ARE UPLINKED BY THE TOC(TOLL OPERATIONS CENTER) LOCATED IN VARIOUS AREAS OF THE U.S. BLOCK CONVERSION IS USED TO EXTRACT GROUPS DURING DOWNLINKING. CONTINUED NEXT MSG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: THEN THE GROUP IS MICROWAVED VIA TERRESTIAL MICROWAVE CIRCUIT TO THE DESTINATION TOC WHICH DEMODULATES THE GROUP USING A LOWER SIDEBAND RECEIVER. THE CARRIERS ARE THEN SENT TO THEIR FINAL DESTINATION VIA LEASED TELCO LINE OR RADIO CIRCUIT. SCPC (SINGLE CHANNEL PER CARRIER) MAY OPERATE BY THEMSELVES OR BE SLTTED (OOPS)SLOTTED NEXT TO GROUPS.THESE ARE 60 KHZ WIDE WITHIN 65 TO 85 MHZ AS SMALL AS AN 4.5 METER DISH WITH 30- 100 WATTS POWER WILL ACHIEVE UPLINK CAPABILITIES. TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE RTS TO SOME IF(SUCH AS 70MHZ) THEN DEMODULATES TO 0-10.75 MHZ(BASEBAND) IF YA OWN A TVRO-RUN CABLE FROM THE VIDEO/DEMODULATED/BASEBAND OUTPUT OF THE RECEIVER TO A HAM RECEIVER (SUCH AS AN ICOM R-71A) TO TUNE IN THE 0-10.75 MHZ RANGE OF YOUR SATELITE OF CHOICE.HEE-HEE-HEE NUFF SAID- BOOTLEG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: OK-NOW YA GOTTA FIND OUT WHERE TO LOOK FOR TELCO TRANSPONDERS.BELOW TIS YE MAIN SATELITE/TELCO INFO- SATELITE TELCO TRANSPONDERS SATCOM V 3-5-7-11-17-13 SATCOM IR 5-7-9-10-17-23 COMSTAR IV 1-3-4-6-7-15-16-19-22-23 WESTAR IV 14-20-24 TELSTAR IIIA ALL COMSTAR III 2-5-6-7-9-14-15-16 18-20-21-22-23 WESTAR II 1-4-5-8-9 GALAXY II 12 MCI TRANSPONDERS HERE COMSTAR 01/02 ALL SATCOM IIR 3-4-7-19-21-22-23- REMEMBER EACH CARRIER MAY USE TO 2700 VOICE CHANNELS WITH NUMBERS GROWING. DUPLEX FM OR SSB/SCPC CARRIERS ARE YE FUTURE PHREAKERS TARGETS. TRYING TO TRACE YE NEW GENERATION OF SATELITE PHREAKS WILL LEAD TELCO SECUR ITY STRAIGHT TO A LOCATION IN OUTER SPACE!!! HAR-HAR-HAR NUFF SAID- BOOTLEG DUE TO POPULAR DEMAND AND THE HUGE AMOUNT OF INFORMATION NOW AVAILABLE TO ME,I HAVE DECIDED TO PUBLISH A SISTER MAGAZINE TO THE BOOTLEGGER CALLED- "THE HACKER" SAME SUBSCRIPTION PRICE AS THE BOOTLEGGER.SAME ADDRESS ALSO,BUT THE HACKER WILL BE PUBLISHED IN BETWEEN BOOTLEGGER ISSUES SO THAT YOU CAN GET INFO A LOT QUICKER! NATURALLY THE HACKER WILL PUBLISH A LOT OF GREAT INFO PERTAINING TO THE UNDERGROUND HACKING WORLD- SUBSCRIBE NOW-DON'T MISS ISSUE #1. (SOME OF THE HACKERS INFO WILL INCLUDE FILES TAKEN RIGHT OUT OF THE LATEST ESS MANUALS!) NUFF SAID- BOOTLEG ------------------------------------- FUN STUFF FOR SYSOPS --------------------------------------- First, you must be a sysop. (Obviously!) Or, you may be at a sysop's house (When he or she is not around.) Second, you must be VERY popular, or VERY daring. Either way, your victim will have a strong dendency to: a) crash your board, b) hate you, or c) spread malicious rumors about you, and, or your board to everyone in the world that will listen. I am going to write about AE fun first, and then Net-Worx. AE Fun -- --- So you are bored, and want to have some fun, huh? Go into your room, or wherever you have your apple, and sit down. Turn on the monitor, and lets see if there is a leech on the line. (-note: if you are the unlucky type, I suggest that you give this up, because for all you know, that sysop of the 20meg board is on your line, and he's going to be your victim!!) Now for some of these pranks, you will need to make things before- hand. I suggest you read this through, and make the necessary mods. 1) This one is probably my meanest trick, and should only be used on people like Matt Ackerett, or Little Al. Your victim has to be leeching a game off of your AE for this to work. You wait until your victim is at his last 2 blocks of memeory to go until the transfer is done, and you take out the disk. This will ruin the >entire< transmission. It won't piss them off too bad if it is only 50 or so blocks, but can you imagine: Send: Matt Ackerett is a fag 290 blocks crc=167 <289> Note- The victim has to get 290 blocks, you only let the victim get 289! At that point, take out the disk! They have just waited 1/2 hour for nothing! They can't get the last block and have to go through the whole thing again!! Ha ha! This is very mean, especially if they aren't phreaking, they have been >paying< for it all! 2) If you want to see if the person on is intelligent...simply let him catalog your drive once, then when he is done, take the disk out, and put in the disk from the other drive. When they catalog the disk next, it will be different! This will freak them out, they will think that they have switched to d1 somehow. The victim will then L)og the drive, and find it still on D2. Wow! Hopefully they will catalog D1 anyway, thinking that they were originally on D1 and it switched. Now comes the fun. Put the right disk back in D2, and put the disk that used to be in D2 into D1, so they will get the same catalog. Now they are confused. Now they will catalog D2, and find the normal stuff. Hopefull they will read something, now take the disk out while they are typing in the name, and slip the other disk in. It will say 'file not found.' Good. Now they will catalog it, and look! The wares have changed! Now something is wrong here! They will say: hey! stop it! Oh no! They are on to your scheme! But, 1 last joke! Get a copy-protected type disk, one that you bought. They won't be able to catalog this at all! Ha! If they get mad, they might say something like: Hey! Stop it! But will you listen? nnnoooooo! Take the disk out, and slip something totally new, preferably the disk that has "sneakers" or some ancient wares. Maybe they will think these are the latest! Watch them post!: Hey! I just got some new Warez! Do you want to trade?? hah hah! Satisfied, you may put the normal disks back in and walk off to see some football game. 3) Lock out the space-bar. This will make it so that they can't type a . Then, they can't read anything that requires a space. Most likely the victim will think that there is something wrong with >his< computer. Thusly sending him/her/it into a 1/2 hour scan of their install program to see what is wrong. 4) Change the commands...such as: d)irectory= c)irectory - - They will have to hack at the commands! This won't be too funny, because they won't do anything stupid like posting: hey your commands are screwed! Most likely they wont find the command for 'copy'. 5) lock out the "ctrl-c". This will piss them off when the victim just can't exit from posting. Ha! 6) Change the ring count, most, or almost >all< AE lines are set to pick up after just 1 ring. Change it to...say...5 rings, and only tell your friends that it is at 5 rings. When they call, they will only wait for about 2 rings, and hang up thinking that the line is down. Only the people you like will get on, because they will be the only ones to wait 5 rings. Mean huh? 7) When someone is posting, or c)opy- ing a message, pick up the voice line, and blow into the reciever. This will put all of these weird characters onto the screen. He will save a gay looking message, that will make it look like the victim can't type!! Net Works --- ----- I don't have as many fun tricks with net-worx as I do with AE, but here are a couple of my favorites... 1) In the program, make a bug, like "ctrl-k" that when pushed (like ctrl-t for chat) it will dump you into basic. take out the disks, and put in like the "bare-bones" net-worx disk and let them have fun reading fake messages, mail, and passwords. Ooooh! They will think: oh yay! I have everyone's pass! Now, see if he/she will init the disks, if they do, you know what type of user it is. If they are nice, and 'hang' the line for you so that no one wil be able to get on after, or they try to beep you, then give them a level raise. 2) Be a tyrant. Juggle their levels while they are on. Like break into chat, change their level, and watch them get all mad. 3) Break into chat, and just walk off, leaving a frustrated user sitting there. 4) break into chat, and change the time. In other words, leave them with -10 minutes, instead of 35 or so. 5) when they log off, and they get that stupid message about: Thank you for calling and all of that, press 'ctrl-c' a few times, and they will be brought back. Wow! What happened? Let them try to log off a few times nd keep pressing ctrl-c. Finally they should just press 'reset'. He he! I hope you have enjoyed these little pranks. Your users will hate you if you do this too often, unless they are like Matt Ackeret or Little Al. Then it doesn't matter much. Remember! I hold no responsibilty for people wanting to crash your system because they are so pissed at you! Sysop fun- A Surf Rat file. Call The Realm of the Rogues! 415/941-1990 20 megs!! Call The Twilight Zone! 408/253-2140 C00L! Call The Gossip Line! (AE) 415/949-1049:pw/gossip And hey! dont put >your< name in here! Surf.. -BFB -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A LOT OF YOU HAVE BEEN ASKING FOR PROGRAMS THAT WILL HACK OUT VARIOUS CODES,NUMBERS,PSWDS,ETC. OK-IVE COMPILED THE MOST POPULAR AND EFFICIENT HACKING PROGRAMS EVER ASSEMBLED!THESE INCLUDE SUCH INFAMOUS PROGRAMS AS THE OUTLAWED "TSPS" AND THE NOTORIOUS "JOSHUA". ALONG WITH THESE FAVORATES,INCLUDED ARE THE 600 CODE PER NIGHT HACKING PROGRAM BY THE PROFESSOR.ALSO,ALL THE OTHER UNDERGROUND HACKING PROGRAMS THAT HAVE EARNED THEIR FAME IN THE SPIRIT OF WARGAMES!!! TO ORDER "THE HACKER" SEND $100 TO- THE HACKER 1080 HAYS CUT-OFF ROAD CAVE JCT.OR.97523 NUFF SAID- BOOTLEG P.S. THIS COLLECTION OF HACKING PROGRAMS WILL DEFINATELY TAKE UP SEVERAL DISKS OF SPACE! THE BOOTLEGGER HAS A FOOLPROOF METHOD OF SAFELY TRADING DISKS WITHOUT BEING RIPPED OFF! SIMPLY SEND 10 OR MORE DISKS TO ME WITH $2 TO COVER POSTAGE,AND I WILL HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR FILL YOUR DISKS WITH NEW PROGRAMS! I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE NUFF SAID- BOOTLEG P.S. AT LEAST ONE PARTY TO THE TRADE MUST BE A CURRENT SUBSCRIBER! ALSO-FILL BOTH SIDES OF YOUR DISKS. I'VE BEEN GETTING SOME OLD STUFF IN THE TRADE CLUB LATELY,SO WHAT IM DOING IS EXCHANGING OLD FOR OLD,NEW FOR NEW! (GET THE HINT?) MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: VA (VARIABLE ANI ROUTE TREATMENT) IS USED TO PROVIDE THE START SIGNALS AND CATAGORY SIGNALS AS REQUIRED FOR VARIOUS PULSING FORMATS,SUCH AS BELL SYSTEM STANDARD AND NT-500.THE SYSTEM OUTPUT AND INPUT PARMS FOR THIS ROUTE TREATMENT ARE- ANIFST & ONIST START SIGNALS FOR AN ANI/ONI FAIL TYPE CALL ARE 15 FOR KP,12 FOR ST,13 FOR STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR SENDING THE START SIGNAL PASSED BY THE TRANSLATOR. NUFF SAID- BOOTLEG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: WANT DTMF DECODER FER YER COMPUTER? THEY CAN BE HAD FROM $22.95 TO $89.95 FROM ENGINEERING CONSULTING AT 714-671-2009 LOTS OF PHUN WITH YE STUFF THIS COMPANY SELLS.ASK FOR CATALOG OH YEA- VISA AND MASTERCARD ACCEPTED! HAR-HAR-HAR NUFF SAID- BOOTLEG --------------------------------------- MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: OK,HERE TIS SOME BASIC SATELITE TELCO TUTORIALS NEVER BEFORE WRITTEN! FIRST OF ALL EVERY SATELITE HAS 24 TRANSPONDERS EACH 36 MHZ WIDE. INDIVIDUAL TELCO CARRIERS ARE 4KHZ WIDE.THE VOICE/DATA CARRIER IS USED TO MODULATE A DOUBLE BALANCED MODULATOR WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN ATED WITH A FILTER.THE REMAINING SIDE BAND SIGNAL IS APPLIED TO ANOTHER CARRIER FREQUENCY BETWEEN 64-108 KHZ. THESE CARRIERS ARE THEN MULTIPLEXED TOGETHER IN GROUPS OF 12.SUPERGROUPS CONTAIN 5 GROUPS AND MASTERGROUPS CONTAIN 5 SUPERGROUPS.(300 CARRIERS) THESE ARE THEN SENT VIA SATELITE IN "PACKETS" CONTAINING EITHER GROUPS, SUPERGROUPS,OR MASTERGROUPS IN THE 0 TO 10.75 MHZ RANGE ON A TRANSPONDER. MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE XED AND 1 MIXING CARRIER PER SUPERGROUP WHICH ARE UPLINKED BY THE TOC(TOLL OPERATIONS CENTER) LOCATED IN VARIOUS AREAS OF THE U.S. BLOCK CONVERSION IS USED TO EXTRACT GROUPS DURING DOWNLINKING. CONTINUED NEXT MSG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: THEN THE GROUP IS MICROWAVED VIA TERRESTIAL MICROWAVE CIRCUIT TO THE DESTINATION TOC WHICH DEMODULATES THE GROUP USING A LOWER SIDEBAND RECEIVER. THE CARRIERS ARE THEN SENT TO THEIR FINAL DESTINATION VIA LEASED TELCO LINE OR RADIO CIRCUIT. SCPC (SINGLE CHANNEL PER CARRIER) MAY OPERATE BY THEMSELVES OR BE SLTTED (OOPS)SLOTTED NEXT TO GROUPS.THESE ARE 60 KHZ WIDE WITHIN 65 TO 85 MHZ AS SMALL AS AN 4.5 METER DISH WITH 30- 100 WATTS POWER WILL ACHIEVE UPLINK CAPABILITIES. TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE RTS TO SOME IF(SUCH AS 70MHZ) THEN DEMODULATES TO 0-10.75 MHZ(BASEBAND) IF YA OWN A TVRO-RUN CABLE FROM THE VIDEO/DEMODULATED/BASEBAND OUTPUT OF THE RECEIVER TO A HAM RECEIVER (SUCH AS AN ICOM R-71A) TO TUNE IN THE 0-10.75 MHZ RANGE OF YOUR SATELITE OF CHOICE.HEE-HEE-HEE NUFF SAID- BOOTLEG MSG LEFT BY: SYSTEM OPERATOR DATE POSTED: OK-NOW YA GOTTA FIND OUT WHERE TO LOOK FOR TELCO TRANSPONDERS.BELOW TIS YE MAIN SATELITE/TELCO INFO- SATELITE TELCO TRANSPONDERS SATCOM V 3-5-7-11-17-13 SATCOM IR 5-7-9-10-17-23 COMSTAR IV 1-3-4-6-7-15-16-19-22-23 WESTAR IV 14-20-24 TELSTAR IIIA ALL COMSTAR III 2-5-6-7-9-14-15-16 18-20-21-22-23 WESTAR II 1-4-5-8-9 GALAXY II 12 MCI TRANSPONDERS HERE COMSTAR 01/02 ALL SATCOM IIR 3-4-7-19-21-22-23- REMEMBER EACH CARRIER MAY USE TO 2700 VOICE CHANNELS WITH NUMBERS GROWING. DUPLEX FM OR SSB/SCPC CARRIERS ARE YE FUTURE PHREAKERS TARGETS. TRYING TO TRACE YE NEW GENERATION OF SATELITE PHREAKS WILL LEAD TELCO SECUR ITY STRAIGHT TO A LOCATION IN OUTER SPACE!!! HAR-HAR-HAR NUFF SAID- BOOTLEG DUE TO POPULAR DEMAND AND THE HUGE AMOUNT OF INFORMATION NOW AVAILABLE TO ME,I HAVE DECIDED TO PUBLISH A SISTER MAGAZINE TO THE BOOTLEGGER CALLED- "THE HACKER" SAME SUBSCRIPTION PRICE AS THE BOOTLEGGER.SAME ADDRESS ALSO,BUT THE HACKER WILL BE PUBLISHED IN BETWEEN BOOTLEGGER ISSUES SO THAT YOU CAN GET INFO A LOT QUICKER! NATURALLY THE HACKER WILL PUBLISH A LOT OF GREAT INFO PERTAINING TO THE UNDERGROUND HACKING WORLD- SUBSCRIBE NOW-DON'T MISS ISSUE #1. (SOME OF THE HACKERS INFO WILL INCLUDE FILES TAKEN RIGHT OUT OF THE LATEST ESS MANUALS!) NUFF SAID- BOOTLEG

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